yay perfect saison, for all complaining about paasing i di it with allmost all pass. the defence cant handle the screan pass to the RB or comebac runs from WR. ok i played 9 saison (won 4 w. different teams) to handle most of the patterns or at leasst to find the ones i like, so keep playing ull see how it works. ther is only one thing i could "complain" the pattern search is a pain to click so offten to find a good one. still 5 stars
reached Vip Lvl 2, and this should mean i should gain at least 1 mastery point each day, i dont get them, or maybe i dont know where to click to take or its just a feature with six legs
played this game at the early beginning and one reason to quit was the autoroute calculation issue. and now after a long time just want to see how the game developed, and tada same old autoroute misscalculation. holy this game could be great.
as said what shall we do if reached 1k? developer doesnt fixed some issues and it seems that the wont have more content in the next time, thats my sign time to leave, cya
hi, i should wxplain the jumping window a lil better, there is an issue with resizing from windows, the template with twin on the right side and teamwork below hire, as ants queens beetles...., dont stop to resize window whiele there is activ. iam using firefox if u need the info
i know other things have a higher priority but it would be really nice if fleets gain xp and increase dmg reduction or att by a small amount, with a orbiting a planet with a space academie or with fights or with train (costs ress), just an idea. oh my nice fleet :D
suggestion: to have a better control about poduktion and autoroutes it would be nice to see the value from all autoroute at the prodduktion panel also as value per second (cumulate amount of goods from autoroutes/ travel time) at both planets +/-
elcrotrolyzer nedd 50energie to produce 2 hydrogen, but 78,4 hydro to gain 1100 energie, but it 1960 r needed to produce, this is less then a placeholder :D
the auto route upgrade is a nice improvement, only 2 things i would like to have
1st, the values from autoroute should stay at the change window since it will be changed.
2nd the time how long a round turn will last, or the time for oneway
might know the values the day the route was instaled but not a few days later.
spell 3 is to slow compared to the others, the buffs doesnt work proper on them. if a buff ended the accumulated dmg is reduced to regular value but most buffs r to fast for this spell. imo 2 solution possible accumulated dmg wont be reduced if a buff ended and from this point it accu. more dmg with regular value. or increase buff time, but this isnt the best solution imo.
great game
coffe brewer buff should work for coffe brewer too, other buff work for heros with same job.
the hug skill stuk with coffee brewers pls change to heal the one that has the most hp lost and not to the one with lowest.
Not every building gets research