I love the survival. I wish the civilians knew what an act of preservation was. The police force locked up in a building and started protecting fifty civilians... Two minutes later, we got seventeen.
I swear I'm almost getting my guys hurt over that last container, it wasn't until the last minute I found the final container, and I kid you not, I scavenged it then BARELY made it back. It went "Time's Up!" Just as they made it to the safe zone.
Okay, this was a weird glitch. I was playing a new file and I gave a specimen an apple. I pressed skip and immediately, "Damn, that's a shame. I'm going to have to get a new one..." Even though the poor guy was standing alive right in front of me.
I showed Captain Wood the zombie shoot a gun then salute me, and he wasn't impressed? Because the last thing we need is to recruit zombies to fight their own kind.
What's that, Brian? You're worried about our wood supplies? Then what stops you from taking the initiative and moving the wood from the wood drop-off yourself and gather more wood?
I love when a guy cuts down an undead in a charge, sprints forward with the knife out, then cuts down a second. This game is seriously advanced for one made about four years ago.
I love the new up-down type of gameplay. Too bad the next one looks like it won't have it. I also enjoyed the anti-creeper. For some reason very fun to play with.
This is the first time when I've seen an army lose full morale for having full morale troops join them. 12/12 army mixing with a 12/12 army makes them lose morale.
Quite an intriguing combat system, and then the characters and plot are unlike any other in a RPG. This is something that sticks out like a diamond among the rough in the Kongregate Strategy. The difficulty level makes you think much more than the average RPG does. And the hilarity of the dialogue within itself is enough to make you want to get the fight done with so you can read more. And then, I'm completely intrigued by the story being written along with it. The so-far hidden plot at the end will have me waiting eagerly for more results. To round it up, it's great. It stands out. And it stands out in the sense of uniqueness. Nobody has ever taken a step in this direction for RPGs and you managed to make this gem as a result. Kudos!
I love this game, but the only thing that bugs the crap out of me is the dialogue for the ships. Repetitive. But the game overall is new and interesting. The mechanic can be a great disadvantage or advantage with a defense satellite.