Could be good but didn't interest me long enough to keep me playing. The beginning sucks and the game doesn't feel anything like what was wrote in the description
Increase the loading speed of the game. (had to wait like 20 minutes, guess cause it's so full) Other then that 5/5 stars. Also, Buying all salt and garlic! PM me in game if you have any, paying top dollar!!
Needs work. More strategy, less lag, faster game play and longer lasting game play. If it had a play through day button, It could be beat fast and having to sit there and wait/watch the animation/simulation to run is pretty pointless when it's not being utilized as a game play element, except picking up the coins and that's just pointless. This all becomes really apparent by the last level.
The sound effect used when the caveman clubs the rock in the intro is from the original Turok game. (Turok fires the tech bow at the iquana entertainment logo in it's intro) Props if you remember it.
For your next game, make a game that shows multiple screenshots of others games that have badges and use the games description and have the games categorized!
I think a good edition would be more bad guys with different tactics to make the gameplay more strategic. For example a bad guy that goes invisible for 4 turns and can't be hit while dealing damage and he would have to be stunned before he goes invisible in order to get the upper hand on him. Or another guy that is immune to stun and if stunned, your stun is turned around on you.
Fun game but to easy on normal, I would have liked to see repeatable dungeons and quests from them that dropped the rare green labeled items as apposed to just getting them normally as you go along. That or earning enough money to by them from merchants. Both ideas would have extended the gameplay and made it a bit harder and the later would have added more economy to the gameplay which would make the gold useful.
Pretty sure the developer isn't to fluent in english. They are just text errors and words that weren't translated properly. Game works though, just have to disregard all the text.
I think there should of been a room for each customer and the players job being able to figure out which room each customer likes and which furnishings the customers like with those rooms, which would ultimately draw that type of customer with certain marketing tactics and amenities, and more room furnishings to make it harder to guess what they like.. I think more strategy and focusing on trying to get the customer types to come was needed as apposed to just unlocking the customers and everything that suits the customers needs. Didn't like how you can't move the rooms or amenities around, the storyline was cool though.
The hint and the warning is just throwing people off, all you need is the sundial to solve the clock, you don't need to subtract. Theres only three positions to use the sundial at, so 3 possible times to try.. Also the hint on the sundial is weird and doesn't coincide with the blueprint.
Sundails should be used outside and the dial should face either north or south depending on your hemisphere. Anyways, developer of the game, you didn't position the sundials, dial, vertically so technically the time on the sundial is wrong because of improper use.
Sunlight is coming in through the window, you don't need to be outside. You don't just rotate a sundial 180 degrees when you go to the other hemisphere - the entire face of the sundial would have to be horizontally flipped (which is the same as subtracting from 12). The game is 100% accurate.
Way better then I expected. It's like a mix of age of empires and warcraft. More advancements/technologies, the ability to move individual troops around past the rally points and new civilizations with different god powers for the next one.
Hotdog bush is better, this game is to slow paced and the days go by to slow with an unrealistic amount of customers. If it was speed up and didn't focus on how well syrup, butter, etc was placed, then it would be a really fun game. I'd like to see more games like this but not focusing on the art aspect of cooking and more of speed and how many customers a person can serve. Cakes would have been better suited for this style gameplay.
Sunlight is coming in through the window, you don't need to be outside. You don't just rotate a sundial 180 degrees when you go to the other hemisphere - the entire face of the sundial would have to be horizontally flipped (which is the same as subtracting from 12). The game is 100% accurate.