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Game comments and reviews
Sep. 04, 2019
disintergrator passive is called "hot fire" on the button but stability in the tooltip. when using the disintergrator, click in two spots a bit aways from each other - there'll be a frame where it renders the beam at the old spot.
Developer Reply
Thank you, will correct that.
okay, less angry about air3 now that I realized I only have to do it once, so some notes: after all trials, keys are useless - yet the ruby wheel still gives them, laser from disintergrator desyncs during dash, piercing frost knife only affected by damage boost on the first hit, same with grenade launcher (big nerf from explosive stick, not sure if intentional)
Thank you for the feedback.
trial of air stage 4 could be removed entirely - with the finicky movement and hitboxes it's more of an exercise in frustration with any misplaced block than a puzzle or challenge
Jun. 08, 2019
finally got 100% after all these years. trick is to take a break when you get to zone 8.
Dec. 25, 2018
just bought this, don't regret it in the slightest,
Nov. 29, 2018
please, please, give me a confirmation prompt when I'm about to target myself.
Nov. 10, 2018
@Ilezki: incorrect, they stack multiplicatively. The second is better once you've got a hundred of the first.
Oct. 03, 2018
honestly the only way holy would be viable is either being able to have more than one on the screen or adding a horizontal beam
Sep. 20, 2018
Finally had a good run, couple more suggestions & critiques. Skills that can't be used could be greyed out with a timer that's their cooldown in turns. Sometimes it's hard to tell if a skill is 99% ready or 100% ready. Following that, it'd be nice to understand how the skill cd reductions on level up work: is it for all skills? does it stack additive or multiplicative? As in, is two 10% reductions 81% original or 80%? Also, confirmation prompts on suicidal actions like running into a 40 hp doomlord would be nice. On another, completely unrelated, note, doomlords gain +2 hp each time you hit a beehive. Finally, I'd like to echo concerns that card manipulation and artifact damage killing monsters doesn't give xp. (Also suggest a minor tweak to fire bolts: have it trigger after you've moved so it hits the square that's dragged along behind you)
Sep. 18, 2018
so, after playing here's my thoughts: there needs to be a way to see how much damage/stuff my skills do (to know if I should use it on a week enemy), more info on artifacts because I can't see what they do after pickup. Also, if you're going to bother to port to kong, arrow key support would be appreciated.
There is arrow key support now. Thanks for feedback.
arrow key support please?
Jul. 17, 2018
Working map link: https://web.archive.org/web/20120407201600/http://www.4an.com:80/play/arzea-help
Jul. 11, 2018
the increased costs for skills/stats is, imo, bad. you already get diminishing marginal utility for each one bought.
Change your team to 2x Medics and entirely Bruisers, it's better. Play speed-scout for CTF or control point, otherwise mage fireball spam works well.
Jun. 23, 2018
neat
May. 27, 2018
Bandito best car, beat every level with it.
May. 10, 2018
both manual and advanced loot filter?
May. 09, 2018
If you're only getting to %50, it's probably the revivers getting you. Focus them down first. I beat it with 3 marines, and a forcer/engineer/medic combo.
May. 07, 2018
I love how the explody-bots hard counter the revivers.
Mar. 20, 2018
@tormentor92 rebirth more often for more energy cap and change zones in adventure.
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