Why the hell are you maniacs even commenting? This is not a strategy/defense section and I will not see it polluted by garbage games! rated 1 and flagged.
Why the hell are you maniacs even commenting? This is not a strategy/defense section and I will not see it polluted by garbage games! rated 1 and flagged.
Worthless... I love the TD genre, but this... This isn't TD... This is some guys way of saying kids will have nightmares and there is nothing anyone can do about it... Worthless piece of... You know... Hated it, never going to play it again.
There are a lot of games without such retarded adds and they are far longer than 5 minutes.
If any retard doesnt understand this, congratulations! You just are a frog that doesnt realize the water is boiling.
How to do stage 4 and 5
*Save for extra salvage in the beginning, then spawn 2-3 shovelmen to gain time and stem the tide.
*Spawn groups of 5 shovelmen TOGETHER(maybe 10 with extra trailer) and save for 3rd salvage.
*Rinse and repeat till you max the yards
*spawn groups of shovels until the first tank comes. ONLY spawn shovels until the tank is up front. you should have 4000 yeehaw.
*just when the 1st tank hits your base spawn the combine harvester. Save enough money until you hit the chapel, DO NOT BUILD ANYTHING THAN SHOVELMEN just to keep the wave a little away. Only a little.
*second tank wave should come just when your chapel is ready and you have begun training a chaplain. Release airstrike when tank comes, or risk death and wait till the front tank is converted.
*NEVER make angry mobs, just make chaplains. They will convert ANYTHING.
*Gratz. + to keep alive