0/5.... so 1/5 I guess. Bad, bad, bad! And you know the creator is just adding ridiculous game tags, the top ones don't even fit, just trying to draw more play. I am notifying kongregate, and please everyone, give this a just rating, not the rating the creator (and his friends) are giving it.
Game glitched out when I opened a gift. I selected the one on the far left, it revealed the first two, then stopped. I waited almost a minute before just refreshing. If it helps at all I held click on the present when it first appeared then as it "grew" my finger slipped and I clicked it.
When it first came out I hated it, and not only that, it was a rip off of Clicker heroes. But now that it has developed more it still is a clicker heroes rip off but I'll give it 4 stars since it is done better than CH. ;)
This is amazing, and as it happens, I was just doing some looking into the evolutionary algorithm just yesterday after I watched a small documentary on it. 5/5 for doing something so original. KUDOS!
Thanks! I have already seen some interesting approaches on youtube, but I have never seen a ready state "game" of this kind. So, I decided to do it my self. I started with an other approach: a terrarium where several "low-brain" creatures are "living" together... which means they are fighting for food and space to live. But this idea is not that easy to gamify, specially when almost nobody knows what really happens inside the "game" ;-) . Thats the reason why NeuroDriver is released first. But "NeuroCreatures" and "NeuroTanks" are still in pipeline!
Not very unique, 3/5. Not balanced whatsoever, make that 2/5. Lags like crazy for no reason, how could something this small demand so many resources.... 1/5
One of the top idle/incremental games ever made, shame the development stopped. I liked Idle Village but it is NOTHING compared to the genius of this game, please add more to this, i t would be the greatest accomplishment made by all of humanity.... ever.
For some reason it starting forcing me to upgrade five lvls at a time. I like clean numbers so it is kind of bothering me. (EX: My one warrior was at 386, one upgrade made it 391, then 396, then 401.)
So as per version 0.1f a new rare item has been added, but I have yet to come across this item. All of my raiders are lvl ~250 and I can kill everything with no trouble at all, but have not found this new rare item. Someone please pm what this item is and where to find it. I've spent quite some time looking for it.
A few questions and a comment. Why do the raiders turn green (not the healing animation) every now and then? Do items dropped by enemies go away, or do they stay until picked up? And one bug. I have noticed that raiders can die and as soon as they spawn back at the base, the healing animation goes off and they get healed. If the mage got the "heal spell" off in enough time to heal them, they shouldn't die.
They turn green when you mouse over the raider stats on the left side on your screen. This way, you can see which raider on the field corresponds to a section of the information on the left. Dropped items stay on the map until you pick them up, or until you restart the game. But there's already stuff planned to give the player a way to automatically pick up items, at a cost... don't want to spoil too much. Regarding the last part, yes that may be a bug, I will look into it!
It's the new cool thing on Kong to make ridiculous about a game being in development when the game clearly states it is in development. (A response to the top comment) If you don't want to play a game in the making, don't play it, but don't act like you have been falsely advertised and drawn to a game that clearly is what it is. Also, if you want to play a more polished game, go pay for it and stop whining.
I really like it... as everyone is saying, the fonts need fixed.
My big thing is the spacebar... mainly, why? If it is an attempt at stopping the auto-clickers there are ways around it.
http://www.newgrounds.com/audio/listen/5437 :Ъ