It is obviously "inspired" by clicker heroes, stop saying it is ripped-off over and over again. He didn't try to hide the fact that clicker heroes was a massive influence....
The greatest form of flattery is imitation.
Ehh....
It it was it claims to be, but it is very basic. I like the flow from level to level, but that is about it.... The levels are very easy but are not straightforward at all. There are multiple paths to choose, with no indication of which one you should take. Luckily I kept guessing right but for those who don't...
Also, there is no way this could be any easier. The game is good enough to keep a 5 year old entertained for a minute or two.
That's part of the "half fixed" problem of the progress bar. Now it's not annoying, it's still wrong, but I rather err on the side of the player while I come up with a proper solution.
I like it, with the recent spike in the popularity of idle game this one sets itself out as unique. It looks as if the creator(s) really took a look at all the other idles out there and took the aspects they liked best and threw an original spin on out. Hopefully this doesn't die like most of them, I really like it.
Really need something to do with all this extra research points. At the moment I have 1k+ and nothing to spend them on. Needless to say I regret buying those academies so early on thinking I would need them.
Needs A LOT of work. The multiplier research should apply to all future upgrades, not just the ones already bought. buying a farm forces the auto-population to stop. Research level ten does not have a reward. There should not be a reset $ amount for the CPS upgrades, the longer you wait to buy them, the more money you earn, it should be backwards. Developer said it is his first game on his own, so I'll give him (her) the BOTD, and I will be sure to check back and see how it is.
Only 2/5. It could be good. It is just lacking in every aspect at the moment. But it looks like it is being updated so I'll be sure to come back and see if it's better.
That's part of the "half fixed" problem of the progress bar. Now it's not annoying, it's still wrong, but I rather err on the side of the player while I come up with a proper solution.