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dontclimb2082's Comments

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The Eternal Battle

Play The Eternal Battle

Mar. 06, 2009

Rating: 0

Your score seems to be almost completely dependent on your level - finish a game quickly, and you get the same score as if you let it run for hours without leveling up. Speaking of letting it run for hours, that's what I did to get the number one all-time hard mode high score of 261822, which I presume was removed because someone suspected me of cheating, when all I did was play an extra-long game to get that high score.

Cell Warfare

Play Cell Warfare

Feb. 21, 2009

Rating: 0

Boo, minus points for making me re-mute every time I start a level!

Electric Box

Play Electric Box

Feb. 20, 2009

Rating: 0

I don't like how the game assumes that batteries last forever and removing a lightbulb is a better way to turn it off than toggling the power switch.

Exorbis 2

Play Exorbis 2

Feb. 18, 2009

Rating: 0

Ah, disregard my previous comment. I got it to work, and improved my rating by 2 points.

Exorbis 2

Play Exorbis 2

Feb. 18, 2009

Rating: 0

It's a cool game, but I could barely play it... I had to click on a button 5-10 before it would be pressed.

The Space Game

Play The Space Game

Feb. 17, 2009

Rating: 0

It'd be cool to have a score that keeps track of your overall sum of your times on missions.

Arctic Quest 2

Play Arctic Quest 2

Feb. 03, 2009

Rating: 0

Boo demo! -1 from my rating!

Smiley

Play Smiley

Jan. 25, 2009

Rating: 0

Also, the game doesn't register that I've got the coin even when we're overlapping - fix it so that I don't have to be directly over the coin to collect it.

Smiley

Play Smiley

Jan. 25, 2009

Rating: 0

Consider putting in obstacles (static or mobile), a coin counter, a timer, or a coins/minute average, to add challenge and a point to the game. Also, if I can't compare my scores to my friends' I'm still not motivated, so definitely add a high score feature of some kind.

Grid

Play Grid

Jan. 21, 2009

Rating: 0

Cheers for adding a more puzzling dimension to rotate-the-pipe games with the power source. Boo for locking levels.

Scriball

Play Scriball

Jan. 13, 2009

Rating: -1

Whaa??? Eggs? You're joking, right? Sweet game, though.

New User Tutorial

Play New User Tutorial

Dec. 22, 2008

Rating: 0

You accidentally the whole typo.

Eternal Red

Play Eternal Red

Dec. 07, 2008

Rating: 0

I'd like to know some numbers like the health of various monsters and the fire rates and damage per shot of the guns, and how long the acids last... Just generally more quantitative stuff than "upgrade level 6", you know? That will make the game more enjoyable for me.

Mytheria

Play Mytheria

Nov. 16, 2008

Rating: 0

I think it'd be cool not to have to keep reminding the game to move faster. Allow the user to not only change the speed but keep the change from match to match, that's what I want to see.

StarBaron

Play StarBaron

Nov. 12, 2008

Rating: 0

The problem where my victory isn't recognized only seems to occur when I'm in the slowest mode of play... I find that the game not only works better but is more engaging when I play in fast mode and make liberal use of the pause button.

99 Bricks

Play 99 Bricks

Nov. 12, 2008

Rating: 0

Ugh! Why do perfectly symmetrical towers fall? Fail!

StarBaron

Play StarBaron

Nov. 11, 2008

Rating: 0

xandia: You can command your forces while the game is paused, basically allowing you to freeze time to move your forces simultaneously. That evens things up a bit.

Rolling: Part 2.

Play Rolling: Part 2.

Nov. 09, 2008

Rating: 0

I'd like a checkpoint or two on level 9. After going back to the very beginning three times from being more than halfway done, I gave up.

Zilch

Play Zilch

Nov. 08, 2008

Rating: 0

This game can't be random, because the dice don't always work in my favor! Cheats! :P

Zilch

Play Zilch

Nov. 07, 2008

Rating: 0

You are also able to select just one die of a pair of ones to claim. That is sometimes the better option, and both you and the realist are able to use it. That's not cheating.

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