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doomcat's Comments

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Glassez!2 Internet Community

Play Glassez!2 Internet Community

Feb. 24, 2008

Rating: -3

Pieces don't fit where they clearly should be able to. Unplayable. 1/5

The Fancy Pants Adventure: World 2 demo

Play The Fancy Pants Adventure: World 2 demo

Feb. 24, 2008

Rating: 0

Don't get me wrong, this was a great demo, but I think it needs to be removed now since the finished world 2 is up. I was pretty sure Kong's policy said something about either deleting or updating old versions when a new version was posted.

StormWinds 1.5

Play StormWinds 1.5

Feb. 22, 2008

Rating: 0

Wow, I was going to write a comment about how to get the medium badge, but Pasha1 already had the exact same idea I had. However, though I got the points, didn't get the badge.

Elite Forces:Defense

Play Elite Forces:Defense

Feb. 21, 2008

Rating: 0

Seems like a pretty well done game, one of the better road follow defense games. New path thing is annoying, but makes it a bit more challenging

Pillage the Village

Play Pillage the Village

Feb. 21, 2008

Rating: 0

Wow, couldn't beat level 36 first go through, but we'll try a new game + and see. Also, When using the cage, it won't let my cursor move toward the screen again until the cage is lifted making it hard to get that money.

Pillage the Village

Play Pillage the Village

Feb. 20, 2008

Rating: 0

Houses don't always seem to hit everyone, even when they're at the same distance.

Pillage the Village

Play Pillage the Village

Feb. 18, 2008

Rating: 0

Needs bigger buffer area between the edge of the game and links on the page.

Valentine Hugfest 08

Play Valentine Hugfest 08

Feb. 14, 2008

Rating: 0

I guess happy Valentine's Day, but the collision detection is waay off. The two sprites just have to be close, your character could be 20 feet to the foreground and still huge the guy.

The Unfair Platformer

Play The Unfair Platformer

Feb. 14, 2008

Rating: 0

Thanks for the easy card. Happy V-day

Mystery Guess

Play Mystery Guess

Feb. 14, 2008

Rating: 3

Need to be able to press enter. The first three clues are usually almost completely useless, so the first 30 seconds is waster. Also, the clock tick noise and the tick of the clock gets out of sync sometimes.

Lines: Rebound 2.0

Play Lines: Rebound 2.0

Feb. 14, 2008

Rating: 0

After playing bonus, a ball remains and can kill you even in regular modes.

Lines: Rebound 2.0

Play Lines: Rebound 2.0

Feb. 14, 2008

Rating: 0

Bonus high score capped me and someone else at 1924?

Zombie Creator

Play Zombie Creator

Feb. 13, 2008

Rating: 0

Mildly humorous, but little replay value.

spike dodge 2

Play spike dodge 2

Feb. 13, 2008

Rating: 0

Click and drag off the screen to win forever!

Space Courier

Play Space Courier

Feb. 13, 2008

Rating: 0

I'd like it, but the ship blows up a little too easily.

Space Crusader

Play Space Crusader

Feb. 13, 2008

Rating: 0

Quality edutainment. Last level is a bit annoying, but I guess that's why it's the last level.

Ogotu

Play Ogotu

Feb. 13, 2008

Rating: 0

Really good concept, but I think the ball needs a better outline, and the collision detection needs some work.

Treasure Seas Inc

Play Treasure Seas Inc

Feb. 13, 2008

Rating: 0

Protip: only noobs get eaten by sharks. ;-) Buy the large propeller if you can't figure out that they just go back and forth.

Roll

Play Roll

Feb. 13, 2008

Rating: 0

@drhack: They nearly 100% cancelled for me. :-)

Roll

Play Roll

Feb. 13, 2008

Rating: 0

Actually, I would say this is a very good game. Like bluekazoo, I often found myself click in the chat and off the screen, so a bigger buffer area around the ball area would be nice. I'd like to see a medium completion badge on this. I disagree that the timer encourages mad clicks since you can complete every level with calm, controlled clicks, but a different mode where you only get a limited number of clicks would be cool, too.

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