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Hands of War

Play Hands of War

Jan. 17, 2009

Rating: 0

From a game design perspective, this game sucks. No offence, but I've done every shadow-runner quest I can, and still am not at the highest level with them. That means, to get the last quest, I would have to grind for, in all likelyhood, a few hours.

The Nameless Roguelike

Play The Nameless Roguelike

Jul. 19, 2008

Rating: -1

poison = instant death. The only way to stop it, it seems, is to find a potion that cures it.

Typing Ninja Hunter

Play Typing Ninja Hunter

Jul. 11, 2008

Rating: 0

Good idea. Bad execution. The bosses should have a break between them: spent all that time on level 8 because I died a few times on the boss.

IndestructoTank! AE

Play IndestructoTank! AE

Jul. 05, 2008

Rating: 0

While this deserves a 3 or 4, I gave it a one. The reason was: I don't think Armor Games deserves prize money from a game which was pretty much the same as a game they already made. The two player was new, was a bomber, but all other changes were superficial and image based.

GemCraft

Play GemCraft

Jul. 04, 2008

Rating: 0

My greatest complaint with this game is that once you have pure mastery, you never need combos again. I would like to have seen 7+ towers get special combos (such as orange + purple can 'drain armor' or a red + green poisons with the stun) yah, aside from that pretty good. 4/5

Dino Run

Play Dino Run

Jun. 18, 2008

Rating: 0

This is really weird. I can't type while in the game, so I can't move. Something with my keyboard?

Dungeon Defender

Play Dungeon Defender

May. 31, 2008

Rating: 0

Don't know if this is the badges being REALLY laggy, but didn't get the hard badge yet, after 2ish minutes after beating lvl 9 on medium.

6 Differences

Play 6 Differences

May. 20, 2008

Rating: 0

Dangit. On the 12 level glitched, have to restart all over again.

Chronotron

Play Chronotron

May. 09, 2008

Rating: 0

While this game was ok, the fact that your duplicates end up making mistakes on their own is incredibly annoying. Without altering anything, I can lose a game

Streamline

Play Streamline

Apr. 27, 2008

Rating: 0

I am become a rhythm prodigy, shatterer of worlds

Paladin: The Game

Play Paladin: The Game

Apr. 25, 2008

Rating: 0

I use mac OSX. As soon as I start, flash of diablo II like control, then a spinning sword. Nothing else.

Onslaught2

Play Onslaught2

Apr. 23, 2008

Rating: 0

not a disagreement with this game, but that medium badge should reasonably be hard. I mean, the shift title badge takes at most 5 minutes, and is the same point value, while this takes over an hour, and requires vigilance to ensure you don't die.

SHIFT 2

Play SHIFT 2

Apr. 20, 2008

Rating: 0

People say the cc is a lie because the game tells them to. Geez.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 12, 2008

Rating: 0

glitch found! If you click on your char. menu while in combat and go back, you're opponent's weapon starts to switch between other weapons.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 12, 2008

Rating: 0

I swear, the zombies in coronia do not drop the key 20% of the time. I've killed 50ish, with no key.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 12, 2008

Rating: 0

wah?!?! Where is zombie dragon!

Kongai

Play Kongai

Apr. 06, 2008

Rating: 0

While I was impressed overall by the game-play, there were numerous buggy things, or logical errors. If you have a healing effect active and win the game, the effect takes place even though it no longer matters. While it may just be the RNG, I had instances of 95% accurate attacks missing three times in a row. Not dodged, just miss. Logic error?

Thing-Thing Arena 2

Play Thing-Thing Arena 2

Mar. 27, 2008

Rating: 0

I had, like, 200 kills when I suddenly went to the trainer. GRRR

Kongai

Play Kongai

Mar. 26, 2008

Rating: 0

Aside from the item restrictions, this is a very good game. I know why balancewise, but it was really annoying to not be able to use some of my cards under any condition

Momentum Missile Mayhem 2

Play Momentum Missile Mayhem 2

Feb. 24, 2008

Rating: 0

Enemies sucked into singularity implosions on levels where you need to kill them still count as kills... right?

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