2/5. I played Bubble Tanks 2 before this one. Unfortunately, this version is utterly unplayable. (1) Your enemies see you but you don't get to see them. Be a huge powerful tank against a mini tank, and had to fire 10 times and take a few bullets before hitting them. The reward bubbles don't even cover the loss. (2) No autofire. Huge failure. (3) You click out of your screen easily and the game does not pause. (4) There is no autocollect after all enemies in an area are killed.
1) go right 2)go in hole 3)click rope/brown thing 4)escape 5)click skull
6) Throw the skull at the bunny 7) Click the word "need" (not other objects)
ULTIMATE WIN!
OK, my previous comment, saying that a Japanese game series is doing many times better than that, got a -10. I guess I didn't make my point clear enough.
Thanks for pointing out that the Japanese game series has been accredited in the "credits" section - I apparently did not notice before. My previous comment was not meant to be an accusation of idea theft anyway. However, even saying that the game was "inspired" by Toufou, I can tell that the game play of Bullet Heaven has absolutely no qualitative difference from Toufou. On the other hand, I expected some difference when I hear the word "inspired".
So my point is that I wouldn't call this a theft, but just a lack of originality. Thus Bullet Heaven is probably much less impressive than what a rating of 4.3 is saying.
Sadly, it is 90% similar to an EXTREMELY well-established Japanese game series.
http://www.youtube.com/watch?v=hqH43tDiHjE&feature=related
The amount of game content is like tens of times of Bullet Heaven.
This is just one of the more than 30 puzzles written by Simon Tatham, with the name "bridges". Credits should be due to computer scientists.
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/
The first-rated comment is correct. I insisted treating this game as a TD game and upgraded tower stuff, but then I have difficulty experting the 28th level.
I proudly say that I have "solved" the game.
You win an opponent if and only if your blood, speed and power multiplied together is larger than your opponents. In case of a very close match, the one with higher speed has better chance.
The most epic part of the game is that the game comments nothing about coasters dropping of the rail, and just rings again for the next. , , ! So indifferent to life and death..
I made a good total time of 37 seconds, the 2nd and 10th scenes being 3, the 6th being a staggering 4, the 15th being a trivial 1, and the rest being 2.
But how does someone get 36?! Can anyone tell me where to improve??
Finished the game, got best ending at the third time =D Even better, I actually attained the required amount at 24th week already
Got all trophies, though not all of them are worth getting; the freaking big diamond was really hard and takes a little luck