I guess it's an armor! Starting on tier 8 there are not many pieces of equipement, all of which cannot be traded. These are simply too powerful to be obtained by shopkeeper. The formula of loot tier is (Floor+chestTier)/2. If the result isn't integer, the tier is randomly rounded to closest higher or closest lower integer value (50/50). According to that, on floor 11 diamond chest (chestTier 6) gives a result of 8.5 that can be further rounded to tier 9 or tier 8. If I guessed right, tier 9 should be far more rewarding to you. Good "Luck"!
@KarienPryde That not how it works, say berserker nature, the less HP you actually have, the more effective it is. The barbarian nature works better the less MP you have. Both of these improve your Strength based on this when they are active. If your MP is 100 (base) then barbarian nature will grant a full 2x Strength increase on the first level alone.
Right now, Magic stat is greatly discouraged, you should probably make at least a auto-fireball that works while idle mode is going. For active both ways is fine, but magic users right now cannot auto-farm a floor easily.
Legendary enemies on floor 7 are currently glitched, you can farm them easy as they have way less health than their standard selves do, causing super fast XP farming.
I kinda heavily hate the penalty for dying, if I can certainly beat all the non-legendaries in that floor, i feel like dying to a legendary in idle should not make you force to go back a floor and re-beat a boss just to go back to idling.
Thinking about it now, scraps needs better use or equipment upgrading needs better balance, when you have a gear that does 750% DPS with a smaller DPS alongside it and the cost quickly ramps up as it does only getting a extra 50-60% more DPS before it becomes wildly expensive, it not exactly enticing to spend them. I have 2.68k scraps cause I just don't find it useful to bother, sometimes you get a upgrade over your last gear that still ways above your upgraded ones due to the scaling cost.
Maybe it just me, but the only thing strangely changed is that I got a even further push without needing mixers. When I try to use mixers in this late game, it just doesn't keep up with the gains that stroking, abilities and chests can provide. business level is 426 atm, it was impossible for me to hit 400+ before.
Might want to be sure to pick up the code and enter them each day, they only work for the day they are created for then the very next day they will NOT work.
Can we also get a rebalance on traits? At least let us choose or something? I groan everytime one of the major "push" hero i need gets Educated, which essentially in almost all cases do nothing. Meanwhile if they gotten a trait that boost their HP or their DPS 250% more, which is substanial increase, I would've gotten something out of it.
Can you please make it so you can still tag in heroes in place of dead ones? Too often I getting stuck with just live hero and can't switch to the next best one. All you really need to do is just make it so those switch in don't count till next wave if replacing dead heroes, or make it so they tag in "dead"
When you have armor that says 5% more mana or 100% more HP (on top of the already smaller HP bonus) it kinda nulls the point of any other bonus that isn't HP. Same problem goes to DPS one, I feel like it should be the other way around so you still get a major HP or DPS but with a small bonus that small extra HP/DPS or the other bonuses, but that has its own balance issues. Either way, HP and DPS will almost always be the best way to go cause of how small the % is for anything else.
The business upgrade that let you see how productions are affecting currency -/+ wise needs to be better explain. I would prefer it showed a sub total that is total negative and total positive before showing the final total.
It might be better to make it so campfires (at buildings, not at enemies) along with crystals restore HP (maybe AP/MP too in case of bad RNG?) by a % instead of a fix amount, the problem is if we do eventually can level our passives more easily, eventually HP will get much higher and will take longer and longer each reborn.
less i missed something, the boss in first water world can do freeze and stack to over 20+ easily, making it so even if you went into it full HP, you most likely to die as soon as you begin to be frozed over. The only way to survive this is with HP potions? cause that the only way I done it, feel sorry for anyone without those.
after having it on for around an hour, it starts to lag terribly, I not sure if it just cause there a memory flash leak whatever thing, or the text log of what happened in battle/pickups/etc got too big.
Game is good, don't let my nitpick bother you but I gonna say a few things. One is that cannon vs ship is too tacked on, it wasn't needed and the only thing it useful for later is triggering life leech. Two, Stun/Cow start to feel more and more necessary and gains are fixed, getting 3 HP was good at the beginning, but you need so much more HP later on. Three, this is not a huge deal but i like to skip the exp earned so i can grind XP faster.
Everything is too poorly explained, there too much confusion, nothing comes up naturally without having to find some way to grind for it blindly in a attempt to find it. Best example is money, even on 2nd reset you see something cost money, but never explained where to even get it.
I guess it's an armor! Starting on tier 8 there are not many pieces of equipement, all of which cannot be traded. These are simply too powerful to be obtained by shopkeeper. The formula of loot tier is (Floor+chestTier)/2. If the result isn't integer, the tier is randomly rounded to closest higher or closest lower integer value (50/50). According to that, on floor 11 diamond chest (chestTier 6) gives a result of 8.5 that can be further rounded to tier 9 or tier 8. If I guessed right, tier 9 should be far more rewarding to you. Good "Luck"!