It doesn't explain it, but does Plats go up even during offlines? I don't see any info saying that somewhere on the duel screen which at least list how much offline gold/xp i get. (literally the only reason I could afford the school)
Problem is the rapier literally the only weapon with no tradeoff for its gains, all the others make you lose stats in order to gain the benefits, nevermind that rapiers also the best weapon for critical hits, which destroys HP/defend builds. You don't even need to meet requirements, it just that good.
The rapier has low damage compared to its price. That means if you upgrade the weapons enough even the short sword will eventually do more normal damage -- So while the rapier may be able to kill an opponent with 5 lucky attacks other weapons can kill in 5 regular attacks.
there no point to get a big pile of HP if you giving up more chances to attack... hit... AND defend, which gives opponent more chances to do a critical hit. If they critical hit your guy, all that HP won't matter cause its always 1/5th of your max. I just don't see a legitimate reason to buy armor less I'm missing something
There is a subtle rock-paper-scissors thing going on with the skills: High Attack > High Hit/Crit > High Hp/Defend > High Attack. So high HP/Defend should be very effective against warrior types (they have low crit due to the heavy swords but deal lots of damage.) I had a really hard time balancing the game though and I probably still have a lot of work left to do in that area. Also: If you have low total HP normal attacks will drain more stamina when you are damaged (the loss is proportional: So if you lose 50% hp in an attack then stamina will drop 25%. Low stamina means you will attack far less often.)
Reached a point that advanced skills are shown and try to upgrade a few things to prepare for the road trip to that tree, but now whenever I upgrade the skills, the game goes "Please Allocate more memory into the build" and it completely crashes. take the same amount of upgrading so there nothing i can do to advance. (No, i won't subtract rating over it)
that means 256mb for this game is not enough for you (but enough for others, idk why). i can't increase this number because after that a lot of players will receive "Out of memory" error.
The game needs to be a lot faster, it feels so slow even though it'll work when tabbed. Also exploit found that you can go back and forth between main and another menu to easily speed up how fast you can do actions and gain experience into skills which eventually leads to faster leveling.
you can purchase heroic badge as many times as you want, but the first purchase is the only thing that upgrades the shop. Should there be more badges so could eventually get heroic/legendaries to buy in shop so gold not useless by lv60+?
@arigold16 I have a archer in the lv50+ and the bear only works when the CD is done. It says passive but I already mentioned somewhere that it seems to have a CD, if you turn your sound on and listen when you notice your HP didn't drop much, you'll hear more of a bear sound, then new few hits later you'll see a bigger drop in HP, which mean the bear don't protect you all the time.
The bear defender on archer needs to be on a hotbar if its not a passive, if it suppose to be a actual passive, it needs to work all the time cause it only works when it ready but you can't see it on the hotbar.
At people that have no clue what the class benefits off of, you can click the HP/stats to see if they gain any benefits toward the 3 stats and in what way.
Maybe there something specific causing the save issues? I made sure to save my game in the settings (this might need to be made clear in case no auto save, we so used to that) and even made three chars this way, they all still here after refresh
For me, it's a big problem, cuz i didn't meet any bugs about the save, it's difficult for me to correct something wich i can't reproduce.
for the moment, i think, all the save issues are coming from coockies blockers and configuration of the browser.
I probably gonna get hated for this but I think it just necessary, special parasites (driller, corky, ninja) needs a cap on how many can be sent into one cell, I feel like just doing 10-20 (20 is fair still) is fine enough or else it just about how many specials you have at your disposal for the next cell. The fact there no limit means even the toughest cells can be beaten with no resets.
I feel like you should try to encourage gathering more ancient artifacts over quick runs as right now since the cost is always 10 gold x 1 AA, there no reason to push for 8 hours for maybe a few extra, when you can get hundreds more just doing quick runs every 1-2 hours. Just saying that maybe we should get a incentive to do pushes
Yup, I agree completely. Currently thinking about what would be the best way to go about that. Any suggestions are welcome! (Also preferably posted in the suggestion and issue tracker, reachable via the bug-button on the bottom right in game).
Not sure it been asked but when starting back over, it be nice to have something that would auto research anything that is practically instant, so it less of a hassle each big crunch to rise back up as I sure the research amount will add up as you continue playing.
Might want to explain those omega particles better, didn't realize at first those had bonuses attached to it till a bit late. So when I spent it like crazy, I ended up hurting myself badly. Will help those confused and not give it a bad rating just cause they didn't understand why the progression suddenly slowed to a crawl.
Yes it does. I didn't list it because it is always 100% while offline (unlike exp and gold which depend on your rank and Top 8 Fights)