Tested offline and it way too weak, I can get the reward you given thru it in just 10 minutes of gameplay, in the case of god-power gain it even worse, i can get that in one kill if it drops. This was with over 12 hours of offline.
Gee, so I had bad luck and you guys downrate the comment, good job lol, didn't hurt to be sure, i was "asking". Also glad you decided to lower the cost on some of the divinity, i thought I was never level some of these before.
Can the urns/collectibles stay in the main part of the game screen if possible? I had collectibles and urns being on top of my skills and consumables. Also I answered my question earlier, it does work but it takes the game a bit of time to notice it caught the quest to give me the XP for it.
Maybe it just me but is the quest catcher not working with the divinity blessing "Athena's Seeker"? I actually got the quest catcher so I could make better use of it but less I just missing it cause of fast kills, I not seeing the xp jump when they hit the basket.
Ok, that what I thought, just to make it clear, while i sound as if the update was bad, this update is actually a real blessing. Keep up the good work, this game is having a promising future.
Ouch, while I'll admit the Divinity did needed change, now i going even slower cause I don't have the reanimator anymore which made the enemies spawn so much faster. I actually didn't expect to lose that one.
Got to be the biggest fail i seen in a while, why even upscale the small chest into the millions from 25k for me earlier, if not gonna at least increase the amount of blocks gained from it? I get it, there are chances of bonus items too but that is hardly a reason at all to increase the price so much. Getting a chicken for 2PPS when you need so much more by then is insulting, just saying.
Thanks for reporting this issue! We have identified the bug and fixed it in the latest version. The chest scaling should be a smooth curve, but a bug was causing an unnaturally low small chest price until you reached a certain progression.
Bit of a problem I have with mimics in general, I could be farming a path that 5-6 notches higher than my level easily, but a mimic could knock me out of that afk spot, if i hit auto progress, I end up past where i want to farm. Its a little annoying when it happens and thought I point it out as mimics can do insane dmg later.
Is bullseye not working? says 0.2% of the DPS as click dmg but I still seeing just 1% from my last bonus on the display amount from clicking master which is 0.1% of the DPS.
Battles not continuing while offline actually is a huge problem for some cause that means you need to leave the window up at all times, some can't actually do that crazy as that sounds. Also yes, you need a net gain in production or future cell battling is pointless, you'll run out way before then, due to how much HP/regen they have later usually being way more than yours.
I'll try to make battles continue in offline mode, but will have to wait until the technician comes (on January 30th) and get me a new internet connection.
The long battles might be a bit much, i was under the assumption you could attack and then save the game, letting offline handle it but it doesn't. There no use making battles really dang long to me, especially the kind where I am 30x times more stronger than the blood cell and it still taking ages it feels like.
I forged my last update's soulbound dragon shield with the new one that has 35% block and suppose to take some hits for allies. The problem is while I made sure the block % is on there (used the new shield as main in combine) I now have a shield that don't do the block OR the effect, its useless now.
Charge stones kinda ruined the whole team balance, as eventually with the way ascension scales, extremely poor drop rate as you get higher, with almost no chance to get charge stones (besides easily with ads) while at it... Yeah, you eventually better off making a one man can do anything member and the rest be just trash or support.
maybe a bit too simple, not that simple is bad, but this doesn't give options, same thing over and over. Pretty much just buying the next highest ship but still need to use your clicker ship to go a little bit further each go, which be ok if had a max buy to set it up. Also no mute??? Won't really have much replay value in the end, also I can see ppl forgetting this exist after stop playing.
Just a heads up but I do believe you need to change the golem's description slightly, it still claims you can't get exp with it offline, when your recent change made it so that it can, which may cause confusion.
There really needs to be a way to remove spells as sometimes you want all the shards to stay focused on one or two spells, having them split to 3-5 sometimes hurts what you trying to do.
Well, they seem to be going out of the way to see what the problem is by contacting me directly. Just for showing some support, I can forgive them for the save problem.
The offline gains was recalculated for the last patch, it should be better now.