Well this is no good, there no point using the import/export feature if whenever you make a update to the game, i lose my save, I stuck starting over due to it saying that while it was fine earlier, now for no apparent reason the save is considered corrupted.
After having over 12k% DPS from paragon, gizmos with +% to base DPS is now useless, the DPS to boss has the same exact issue, these could probably use a change, which be hard since they good for early players but past that, pointless. These being useless actually hurts the value of the chests since these become unwanted.
Not sure if it mentioned anywhere but would help out newer players alot. If you grinding out at a boss you can't get past, the gyro copter that comes has it content determined when the box is opening. So you can trick the game to giving a lot more gold out of these boxes by going to fight boss, click gyro, hope it gold then switch back to normal mobs. Progress is REALLY slow otherwise when stuck, if they nerf this though, my bad lol.
1. Not being able to replay a challenge is a bit off as i got smart warlord but now its impossible to get the other achievement for reviving someone.
2. The start has you playing smartly, after that, you get so much gold that you get enough magic to waste the enemies HP enough to make all other battles easy.
3. the fact you made a exclusive login reward also the only reason i can't get a achievement is really off putting.
4. About halfway you just trying to finish the game so the appeal of the game quickly faded for me.
I have to say its not bad, but its not good either, once you finish the game, there literally no reason to go back and can easily be finished around a hour time.
I start to reach halfway to around 350 back to where i originally was after first paragon for few cogs + 120% DPS, but it really could use some work. I still apparently need the same amount of gold to get more DPS/cogs which means paragon gets more and more worthless, making it better to try and advance instead of wasting days to get back again for a small gain. Paragon needs more than just DPS/cogs to give reasons to want to do this continually.
the copter giving "increase base tap damage" is nearly useless after a certain point, since it don't make use of your allies' dps to tap dmg bonus which is most times much larger.
At the moment it is only boosting base damage without taking passive to tap bonuses into account, yes. We appreciate the feedback DoruTheDragon, and I will make sure it gets sent to the team. Thank you!
Couple of key things to mention if want to improve upon this. abilities are nice but the cooldown is so long that it not only makes advancing past 200 MP pointless but you'll never really get to use them more than once per fight. Also it would be nice to do more than just upgrade the character, like was mentioned earlier, having turrets or others that help you. It not bad but there a bit of predictability in what is coming after the 10th stage.
Well I enjoy making the speed lv so ridiculous that she probably buying mansion made out of other mansions by moving so fast and back to work in what seem like instant teleportation. But this game is a perfect example of why caps be it soft/hard caps is necessary.
The game would be good if had better balancing, it would still take any new players 10-20 resets to feel like going to 100 is possible, even then it not really farmable per reset till around 3k-4k worth of DM. There got to be more to it in between 30 to 100 or you just gonna lose ratings and players.
I had the ability to buy something called the blood stone in gem shop i believe, something about overkill but it vanished even tho it was still available when i put 30 gems into it. Did it get removed for any reason?
Hi, it was an item that was accidentally included in an earlier version when I was testing it (my bad), so it was removed in a later version. If you had purchased it, the game would calculate your level of that upgrade bought and return you the amount of gems you had spent. So you should have gotten your 30 gems back. Sorry about that!
Well the special bars are there, but for both the higher space and candyland, they don't seem to work and they started around 92/400 for some odd reason, it fills, but can't use it. Also just realize rapid throw is stackable, that pretty awesome can stack these to a high amount (due to slow respawns) and blow thru a troublesome boss long as not being one shotted.
Bit of a issue I noticing here, I know it make sense that bots can't be poisoned but it makes progressing thru 171-180 a lot harder than normal, making farming boss at 170 more prefer if can't get past it. Also am I missing something since the next higher version of candyland don't have a special bar? How exactly does getting a higher level chocolate Yeti works if I doing it wrong?
Hi, I have updated the game to v0.70.42. This fixed the issue with the special bar not appearing on higher zones amongst other fixes. You should now be able to summon higher level chocolate yetis. Sorry for the confusion!
Here a weird bug for ya, if you buy a activated skill, buy auto-cast for it but do not turn it off, then fully sell the skill. What will happen? The game"s auto-cast still believes you have the skill and will still use it.
Can't help but notice the items in the upgrade boxes for the thief is the same as the mage, which is odd. Also I couldn't help but noticed fully upgraded items says "cap reached, promote to knight/archmage/assassin to extend it" lol
Any chance after a certain point we can get faster progression? like reducing normal monsters needed to advance and etc? Cause once we can go to lv1000+, it gonna take a long time each time we want to get back there each ascension. Being able to just teleport straight to something each ascend be nice too (if we cleared it before, thru a costy upgrade obviously after that).
I totally understand this point, and the things you have mentioned does sound like mechanics implemented in other idles. I sort of made the game complete at Zone 200 since that's where the content ends currently. (I wasn't out to create a very long game, and made Zones 200+ accessible just for people who wanted to go free play) Once I have sorted out all the critical issues, perhaps I will hopefully be able to focus more on new content past zone 200.
Besides the bugs, i have to say i am quite enjoying this one despite all that so that's a good sign and shows it has potential. I can only hope it gets the right update to shine through, looking forward to how it goes from here.
Ok, more thorough testing i found the problem to why priest (and thief) deal no dmg, I can't believe this is a thing but if you cut off draw projectile, their dmg is gone, if its on, their dmg comes back.
Hmm, this should not be happening, but I will disable the draw projectile toggle in the next update till there is a fix! Sorry for the inconvenience. Meanwhile, please play with draw projectiles enabled.
Yes btw for all of you down voting, i know he said earlier in the comments that it said fix, but its not, i double checked to make sure i not being an idiot and yes, have refreshed.
Thankyou for the continued feedback DoruTheDragon, I will add it to my lists and bring it up with the team :)