Can you please make a way to not have to cancel something just because raiders got stuck at base and don't actually start the raid/arena? It really dumb to encounter this problem when they stuck at base but the only option is to lose your raid/arena and wait another hour.
HAPPYHOUR: you need a dwarf hired into your base to use them, just click your items as usual and be sure to "click empty boxes" in "enchant/enhance" part of the screen. It seems enhancements go on equipment, enchantment go on books. Also make sure both the item you want to improve and enchant/enhance you want is in the same area then hit apply.
on earlier, I meant a tool that increases the happiness of all pets without the tedium of clicking, but at a cooldown to be more clear. as for the tree, well, I try auto-mining again and it still far too weak even with 13.2 vers going. The tree is still the only way to maybe make progress but even then, I can't take anything past 15 in the Prestige skill tree the mod cost are now really high. Understandable for some of the passive skills however.
couple of things, 1. would love a tool that does (upgrade level = click) to ALL pets at once, but at a cooldown, so its less tedious. 2. it just me or the pickaxe now useless for mining the prestigium? The tree is by far easily giving WAY more than I can possibly hope to get through mining. 3. would've loved a way to see what the prestige tree can offer without needing to unlock first, or reset to even see it but that just a personal opinion. Like the direction the game is going though.
1 - do you mean an upgrade all? I will be working on a multiple upgrade option soon if that helps.
// 2 - The pickaxe is now a starter item in regards to prestigum gathering, I was asked to remove the prestige mod multiplier from the pickaxes vs prestigium as it was super OP.
/// Tree -- Would you like this to be de-buffed?? /// 3 - I plan to make the skill tree available pre-prestiging
not sure if it the newer save forcing or what but it feels like it going thru a lag every second. might be better to give a better save option, like in the option give whether to save every 5,10,30,60 seconds, or just give us a manual save as well. Its a little hard to play right now cause the lag hurts clicking on meteors.
Saving currently occurs every time you gain CPS and is running 63 lines of code (very low), manual save is definitely coming, I think the memory leak is elsewhere, I will be sanitizing the code Monday or Tuesday, once i finish a couple updates, hopefully this will help. I can definitely space out the auto-save, the only risk as a player would be losing any data between that time.
you making pretty good progress so far, tho like the others i have that negative bug, so my money continue to go up, didn't want to be overly cheap so I just did it for the lolz and prestige without abusing it for prestige gains.
just encountered it but seems like prestiging keeps the upgrades of all the newer upgrades that you just added in, not resetting them, i guessing that not intentional.
If you try to spawn a meteor with a skill, but there already a incoming meteor or one already on screen, it wastes it, that kinda annoying when it got a bit of a long recharge and there no way to tell when it comes randomly right before you click. minor annoyance though.
thanks for the feedback, this is what I like to see! what I can do is set a delay on the skill cast if there is a meteor active in the room or coming soon then the shower will cast afterwards, does that sound reasonable?
I think investment is FAR too strong while idle gains are far too weak (mostly cause by the time they done, you don't need it). You should buff the idle gains while nerfing the heck out of investment, as investment should give a edge up if you win in your gamble but not in the form of game-breaking levels...
The game's balance in the stat range is really horrible, even after reaching level 7, will still get items that have stat range that only suitable if I was still level 2 or 3. The game so far is still primarily the mercy of RNG but I still giving it a fair chance as best I could, maybe by lv20 it'll be better.
Slowing us down kinda ruined the enjoyment i had with the game. Like the fast paced that was first done, now it feels slow and the xp/gold rate don't really make a lot of sense, it just encourage one shot flooring the enemies since farming at higher up can be slower due to enemies sometimes getting a lot of healers or other reasons behind it.
Oops, I think the exp scaling went a bit... overboard lol. I easily got to lv500 when resetting, even to the point that its easily possible to do it before hitting area 11 for the first time. I do like having more enemies, it'll make advancements a lot less time consuming. I did have the new talent to lv3 to reduce the exp needed but I don't think it would do it that much.
Weird bug with the new filter, if you set a level (mine was at 100), the item in the first slot cannot be selected, less you click to lock it, then if you can select it, it may revert your filter back to 0 when you can interact with the item again. It not ruining the feature, but it is a small annoyance.
Dang, I was really enjoying the idea of taking All stat+ beyond even 100%, now I can't do that lol. I have to admit that probably needed, never really needed to reset beyond around the 2nd reset once you pump your stats enough so its for the best. Hope the talent to skip areas/stages be possible soon, I been wanting to reset but it would take forever to get back to area 100+...
I running firefox and can run the game just fine in another window? Boost is very good when you need to re-farm your items less you want it to take much longer, i noticed a good improvement to exp/item rate so I not sure how you not noticing it. There also the fact the boss spawn rate is much better during it, boost is really useful to me, i usually try to keep it on.
For those complaining you can't run the game while in tab, you can run the game just fine in another window just fine, it'll run. Also boost is far from useless, you probably not far enough in to notice the great increase it gives, you can always get a good amount of boost, play in another window and make use of it that way.
Yeah, after a reset it be nice to go to areas already unlocked based on a talent. Also since some of us can go to area 100+ and beyond, a button to advance a single area or 10 at a time would be nice if not too much trouble, thx for listening.
When you adding the next talents, can it be one that allows skipping areas (but only up to what you have already cleared before reset) ? That would be really nice and makes the reset less grindy, otherwise maxing the talents if that is our goal would take a really REALLY long time.
You mean after a reset you already can go up to XX area? Thank you for this, i really needed suggestion for Talents. if you have more suggestion on talents please do say so.
Rouge (i know its miss spelled) is so much fun, i just going to stick with it. Knowing what good to get, the first reset was all I need to get strong, 2nd reset on up just so I can get something I haven't gotten yet. No exp talent but lv244 when near area 75, might see how much exp talent matters when I get a chance but there is absolutely no way to reach lv500 the normal way atm.
I'm really unsure why the enemy scaling increased when it seem completely fine to me before then. Might want to take it back or least make it so the game only gets this difficult at area 11 and beyond of what you have it at now. Cause the first reset was all i need to get incredibly powerful for beyond area 11+.
1 - do you mean an upgrade all? I will be working on a multiple upgrade option soon if that helps. // 2 - The pickaxe is now a starter item in regards to prestigum gathering, I was asked to remove the prestige mod multiplier from the pickaxes vs prestigium as it was super OP. /// Tree -- Would you like this to be de-buffed?? /// 3 - I plan to make the skill tree available pre-prestiging