After a certain point its pretty scary to touch the upgrade screen after amassing so much SP, I think I'll just wait till there is a way to mass buy upgrades in x10 or hopefully x100 and x1000, cause its insanely easy to farm SP from the last boss.
Just realize something while testing to see if the beam is worth it... the damage number displays for it even though I have damage number cut off, I think it shouldn't do that, it lagged when i try to use this along with healing against summons till the numbers leave the screen.
Going to be honest here, the game no longer has a reason to do the reset for elstone method when it comes to Run Damage. Run damage giving elstone is sooo slow that any method is far far superior.
Since mythical enemies drop a fixed amount of elstones, wouldn't that mean there is literally no reason to go beyond level 30 enemies? Cause after a high enough level we can one shot kill till mythical enemies show up for elstone farming. There should least be some encouragement for going higher level and killing a mythical as right now, doesn't matter what level you kill them at, the reward is the same in elstones, the gold matters too little to be of use with the low spawn chance.
I am not sure if it determines offline gains but the AI has a lot of trouble once it gets the jar stuck, it ends up making well over 50+ matches even with the jar giving out 2x before finally getting it down. It kinda painful to watch when this happens. Maybe only when the game is idle long enough that the orb underneath the jar just vanishes one at a time in a certain interval so the ooze count will look more right? I still noticing the ooze count is not as high as should be, I still barely making requirements while sacrificing a full column of heroes, not upgrading them to reach it. Hope you can figure out the problem, its great you still giving this game attention even now.
Let see if we can figure out the problem which is gonna be hard to do but... My lv448 (how convenient btw lol) with HP skill lv2 only has... 5376 HP, that half of what you have, I am not sure what is wrong but I hope you fix it soon or hopefully it'll fix itself somehow when I reset later. I know it seems like I giving you a hard time but I do think with the right changes this can be a good hidden gem of a game.
I just retested your "15 HP per level" deal, even with a few levels to HP skill I get less than 15 HP per level, you need to check and see why I not getting 15. I think the key thing I noticing is you doing balance that focus entirely late game but you don't look at the early-mid game at all, I don't see anything being updated that makes the early games bearable. And it is a "Idle" game btw, as much as you don't want us to be that idle, you put idle tag on there, ppl will expect to be able to idle. Also my heal timer is nerfed, its 45 seconds now instead of 40.
Its everything correct in my game :S MY pet level 448 have 10752 with hp bonus lvl 6 160% so (448*15*1.6)=10752 I also check that 15 in my code >__< And Mikuru beam does 405k x4 so just after reset i can kill Sagitarios with one attack and get free 360k GOLD to start thats mid game help. I think only unbalanced thing now is high summons hp and so. With evade skill i ll not try to balance more hp. Maybe in very late game i ll check how it works but i think is enough. Soz but is very difficult to balance a game!
Wow, I not sure why ppl think the 2 orb match thing when they are upgraded is a bad idea, it helps speed the game along better when the ooze jar is stuck, plus honestly, by logic of these people, you shouldn't get +5 or +10 orb match bonuses either under 5 or 10 orbs when there enough upgraded 2x orbs. I personally find the 2 match thing a good idea as it make sense here.
before update we gained 15 HP, now you only want us to get 10 HP per level? Least you gave us max HP skill but now we got to make it up first after you reduced it, which cost precious elstones. In the end we'll have higher HP, but for most people they'll have lower HP till they can raise the skill, I not too sure how I feel about this as you try to solve the problem but made it more rough for anyone starting.
I am just simply pointing out flaws so it can improve, the game most times feel like it would've fare better without the HP annoyance as they can't do anything past a certain level less don't mind them being dead all the time. Least you were admittedly nice to make it so dead pets aren't useless. If you do HP skills, I hope I can add regeneration (dead can't regen) along with HP max increase, would cut down the problem of dead pets soon as you try to hit something that hits like a nuclear bomb to all pets that hit it.
Maxing heal cooldown and having healer pet at max stage allows you to recover full heal every 10 second... there is no point on make afk player profit the same as a player that looks game every 5 min or so... dead pet still does 25% damage, they are dead! they should do 0 dmg T__T
The longer I play this game, the more I realize you never balanced HP at all, you kept the same rate which is fine early on, but later they are attacking more often which means they get countered for damage more often, the HP gained becomes useless. You need to give us more ways to keep them healthy, cause this is ridiculous seeing that a lv250+ can die even against non-summons in seconds cause of counter damage is so bad from attacking so quickly.
Ok, don't mean to double post but i need to point this out, Mikuru beam is completely useless, does a disorienting animation if you trying to keep pets healed if say during a boss battle, doesn't do any damage worth using it for in the first place, the upgrades are WAY too expensive for this thing just looking at the charge upgrade, if the upgrade on damage/hits isn't impressive you created something i'll never touch again.
Lag from clicking think its only on Firefox, if you use Chrome runs better. Mikuru Beam is a late game help, when you improve it is incredibly powerful cus can kill summons very quickly after reset, so maybe you can kill summon 4+ wih a pet lvl 1 after reset and start with a hugh gold bonus.
Not sure if just me but clicking the beam repeatedly lags the game to pausing from each click, so I think i'll just leave that button alone as it slows down my progress clicking it.
There a bug I found, if you try to make dual element mushi and they in the correct amount to evolve, they would go pure if the elements have the same exact value, as in if thunder/wind is both 1009, it ended up becoming pure wind on me.
You need to fix the gold gain, right now it makes no sense, let me give a reason why. It seems higher the rarity, the less rewarding it is to try and find/kill them. I going to use lv30 as a example since I trying to force a myth kill. A weak there gives 1500 gold with 1500 HP, a normal gives 3600 gold with 4500 HP, see the problem here? I can one hit kill 3 weaks and get better gains than if I had went the trouble to kill a normal in 3 hits. The returns get worse as the rarity increases. This is really backwards as games suppose to reward you well for killing something powerful, not less. Killing something that has over 90k HP for around 25k gold gain really suxs as it wastes a lot of time to me.
There definitely needs to be a way to buy more than 1 upgrade at a time, you missed the mark when not allowing this as people will give up on the game if it takes a auto-clicker to even enjoy it due to leveling taking ages. Also the way i read your game news, you seem to want idle to be less effective than active, problem is, there no way to be active other than heal/upgrade and healing be annoying once at 15 monsters to managed as you can't heal all with one click.
Apparently you can easily cheap the start of the game by having just enough gold then escape wing to go back to the guy that sells artifact as he don't care what point of the game you currently at, as long as you went back to town to check on him. This let you get equipments you shouldn't get that easily beforehand if you like playing it safe and slow as long as you know how much the next artifact cost.
Minor "visual" glitching but if you try to use the arrow keys to go either down or left on the visualisation screen, you can make all the tangerine pixels disappear for a very brief moment. It don't always do it with each press but does happen when you spam it. Thought I mention it.
This would be a good idea after doing so many universe but when holding keys for 10x 100x or 1000x purchase, you should show how much that is in total instead of showing the cost to buy at 1x as it doesn't tell us if we have enough. It is nice that we can buy up to what we can afford tho.
well that depends if you plan to farm elstones or gold