Please fix the challenge mode, it inconsistent, i either get easy wins or fail miserably. One of the worst problems is that click kills DO NOT count toward the total to summon the boss, this can drag a fight out long enough that she falls and i lose cause they start to overwhelm, forcing me to click but also risking potential chance I can't summon the boss in time to end it.
Yep, like the others, I have no clue at all how ascending works, it probably should've been put in the game somewhere how to do so since it not that obvious.
you need to restart so often that you practically need the auto-play, otherwise feels a bit unplayable once its very grindy but you still losing in about 10-20 seconds in the high ends. I know you lowered the difficulty scaling but the problem lies in how some of the enemies behave, like for example the ghosts at the beginning are ridiculous murder on your HP as they just rapid fire their strike, where the slimes not only do less, they fire way less often.
When you get two medals as your first few medals that says "increase bleed dmg" "increase poison damage" but you can't even use it cause there is no way to apply poison/bleed yet. Well, that suxs for me.
Now that I had enough time to get 999 stats from elite, I have to agree, we need something given to us when we can't get more. While elites give a lot of XP, the problem is they just take WAY longer than killing standard enemies which in turn slows down RP progression significantly. I was thinking any overflow amount turns into RP so grade 16 will give 16 RP if 999 in a stat by elite already. I not sure if that would make it comparable to standard enemies but would least solve the issue for now.
I know this is a strange thing to wonder but is the game keeping all traveled spots off screen somewhere? If so, wouldn't it be better to have the game remove those once the player can no longer see the land? I just trying to figure what could be causing lag, since it seems to accumulate the longer you go on.
I want to say since it still coming, be very careful with ascension, up to now we been able to adapt to changes just taking a bit more time and getting more RP. But this UP we have yet to get, I have a feeling won't be that simple so when you balance it out more, might want to make sure respeccing it is more possible than AP/RP is. Like maybe a free respec per ascension for UP?
Me personally like the new look, before it was just too clustered and got to the point it was hindering any new update to the game you could've done. Now you can expand it much better and the menu to me looks more pleasing to look at.
Yeah, also getting strange lag, not sure why that is, nothing really much has changed has it that could affect it? starting to sink down to 30 FPS constantly
If i had simply refreshed, I would've noticed you already update a hour or so ago on what i said. Btw maybe can find a use for the right click? So far it don't do anything and probably could do something since it don't bring up anything.
not really a bug but visual rather, could you make it so the crit% and crit res% also goes into a grey state to represent it being reduced/total value after figuring enemy stats vs. yours. That way its a bit more obvious the enemy stats have a impact against it as well.
Trying a new save just to see how bad this gotten, I can't even most times get to lv3 without dying, that only 2 RP per run and its really slow at first so...
Ergh, some few hours of play with update, the game changed to "get marathon runner super high asap and die mega fast" mode, I really hate I have so much VIT now, every VIT is a progression loss.
Also applying so much nerfs at once is a bad idea, you should really do these things slowly, not all at once. This way you can observe if you really need to adjust it more. All these changes then making it need more experience really slowed it down.
tbh using auto on things like heal isn't gonna work, cause there no conditions for it, it just cast all at once even if you do not need it. Need conditions like use heal at 50% HP or for ice beams use only every 3 seconds. This might be hard to put in though, the screen already clustered as is.
Everything toggled off and it still getting so crazy that it looks like it getting ready to freeze. When you summon enough meteors to end the world, thankfully there a highly resistant button.
We've just fixed the click problem in our latest version. We'll take note of your feedback on challenge. Thanks!