Might want to check to see how chests are handled, there seem to be a RNG stuck issue with chests. While I seeing ppl mention getting streaks of losing chests, I seem to constantly get the same result for over 10 go(s) now. It was always 2 losing chests (I didn't pick) with the one I picked always a winner. I don't know if it'll ever change but it feels too weird I had 2 losing chests I didn't pick every single time.
Prizes are unique, so the unselected chests will never show the same prizes, unless you have unlocked Golden Chests, then all unselected chests are 'losing ones'. 'Losing Chests' are 1 dirt coin, any other prize in a chest is a 'winner'. Let me know if you still think something is up with the randomizer though. Thanks for playing.
Haven't got the wizard yet but the bombs seems a bit too ridiculous when clicking, simply cause you can catch it almost as fast as its thrown if you get the right spot. Which in turn also make it heavily a clicker than idle since it destroys every other income even when they in fire mode for clicks.
Thanks for the feedback. There is a slight delay from throwing the bomb to when you can explode it. Perhaps I need to increase this a bit. Ill look into it. Thanks for playing.
Having spells that harm both you and your enemies is a big mistake in game balance in my opinion, especially since army cards stay active through the entire fight once used. I know its a luck based game, but there no reason there couldn't be a deck to customize so you can use what cards you want, instead of whats forced into it.
Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
Idk why but every since this update, it been doing this, I never had a problem before, I'm on chrome.
Should've been a prestige to per level increase your minimal spin multiplier up to 1.5x. It probably the only truly annoying part of this game that discourage being just simply a watcher AFK support. If you can't encourage them to stay, the game will just get less watchers to help out those that contribute.
The problem i have with ppl using autoclicker programs is there no counter for it and can ends the game quite fast. Especially since there are upgrades that permanently up production by 1% per 100 click, someone can just turn them on at like 30-50 clicks per second and whoosh! Super fast production increase. If you gonna give out something this powerful, there needs to be counters, you already did that with something like bloody timing eventually causing deformed time (which mainly hurt idle)
Could have probably used a anti-autoclicker system so ppl can't just cheese the entire game, but overall the game looks off to a nice start and the idea is interesting.
This could use a total stat somewhere, there enough space on the left to include something like that so I know total crit chance, crit damage, coin/exp from bosses, etc as long as its abbreviated
You forgot to make sure the stick also has level 10 on drop, it still takes a very long time to finish with tutorial adventure zone even if get clothing to lv100 cause the stick only goes up one level at a time.
Maybe I'm just being weird but wouldn't mind having the upgrade info tell me if after level up/ascend that I can get to least 50% or more on chance if have fast level up/ascend on.
The game is alright, doesn't offer much in term of features so what it can offer is clans + reset options (which is still limited). It would be best to play the game not thinking of ranks as you never gonna to pull it off less you a whale in a whale clan. Pretty much p2w if you expect to accomplish being No.1. I wouldn't really rate this other than 3/5
Would be great if floors were more like the spacious ones around floor 7-9 as you could avoid fights if you can when you already feel overpowered. Needs more convenient ways to attack all enemies to keep battles less of a drag, hitting groups of fives with attacks that only hit one at a time when you can easily beat them slows the game down a lot. I could probably beat floor 10 just around lv5-lv10 but was forced to fight so many battles.
With no way to rest at a INN or anything, you effectively make all mage/priest type characters at the beginning pretty much useless once they out of MP since that what they need to be good in the first place. Having super slow regen is not a good reason to not have a place to rest for full HP/MP restore.
lol getting bad ratings and my last line is a joke. It doesn't really matter if he comes back to polish them, it still be a 3 star cause the general way he/she does them is almost exactly the same, just different look and appearance. There minor difference between all of them. The next game needs something unique straight away or ppl just rate 3 or less and move on.
It would be nice if knew what the reset did before actually doing the soft reset, doesn't say a thing what it does. Important thing to know before deciding if should full reset or not. (though most likely you would fixed that mistake on another game you working on)
Well I tested my problem and I guess it something weird on my end browser wise (Chrome) cause the .exe of the game will load the next factory and onward fine. When I brute forced the browser end to see if it'll finally load, it some reason loads a invisible area except for whatever was on last map's objects still being there but not usable. Despite i have a lag issue on the download version, I gonna tolerate it cause the game too awesome to stop just cause of a bit of lag.
Prizes are unique, so the unselected chests will never show the same prizes, unless you have unlocked Golden Chests, then all unselected chests are 'losing ones'. 'Losing Chests' are 1 dirt coin, any other prize in a chest is a 'winner'. Let me know if you still think something is up with the randomizer though. Thanks for playing.