You've got some great ideas in your levels, but a few require you to know in advance (prior to the start) what to click on because everything moves so fast as soon as it starts. The other thing I want to add is that the high-contrast black/orange blocks makes it difficult to read the text (such as completing a level). Also, the level-change waiting time could be a little faster, as well as the reset. It just feels too long.
Still, this is pretty good - I could see you adding some blocks with varying friction to slow/speed the sliding block depending on the situation. Keep it up!
Had great fun playing this. Note: If you're like me and always run into the little jumping dudes when trying to hit them - turn around for a second right when they jump and then when you come back they'll have landed and it'll be easier to hit them with the sword. +1 for everyone else!
I rated this a 3 for a couple of reasons. My 3 year old daughter absolutely loved it. For the other people commenting, I really don't think this "game" was made for you - try it on a small child that can use the mouse.
Unfortunately, there's a glaring bug that spoils it - the mouse control isn't consistent. Basically, at some times you have to click to "pick up" something but other times you have to drag the object. There's nothing to indicate that you need to do one or the other - it needs to be completely drag-n-drop or completely click-move-click. She can do both, but I have to tell her when to do which because she doesn't know why it doesn't react when she's trying to click something that is expecting to be dragged - or vice versa.
Cute though. She'll be playing this from time to time.
Yea, a quick break between waves would be nice. Powerups or upgrades as noted would be great - and more waves overall!
Also, once I figured out the helicopters my score really took off :)!
But it's great fun!