If you give an option to turn the music off.... why oh why have it turn on again every new game and on the background of menus. Oh and lack of warning on end of shield is a little annoying
as the majority seem to be saying. nice game... just a shame the challenges are built around the most unreliable aspect of it.
With no 'hold position' command or direct control, certain missions are extremely infuriating.
I quite enjoyed the mission aspect of the game - indeed, little skill was needed in it, purely a grind and buy style but the focus on the robot controls has tainted this to a large extent
ok, maybe it's just me, but the arrows often seemed to be off beat... but then what with the target zone being so generous and no penalty for mishitting (only missing) I stopped caring and started mashing.
Pretty, nicely produced and enjoyed the music though
Weapon to triple fire, shields up - run in a single direction until you slump onto keyboard. Pretty though.
Admittedly didn't really get into the spirit of the game with that strategy
Lovely looking loading screens etc.
Didn't really get into it, but seemed ok.
As the game tells you to go the original to learn how to play, would be nice to have a link in the description rather than only in the game.
Intriguing game, found myself determined to win at first, but then found myself drifting away from it.
Worth noting that you get points for being ahead at each checkpoint/line... it's not a straight out race.
Relaxing, touchpad friendly (ok, purely because it's keyboard controlled)
But as everybody says, the collision detection gets a little dodgy on larger dogs. Oh, and new size dogs appearing doesn't mean you can start eating a size larger quite yet :)