Nice game, but arena is hard; strike thing ("c") does not work; "m" gives seemingly infinite money; "e" exits level, giving rewards for missions etc, at least after bumping other random keys, effectively giving seemingly infinite levels. Without exploits: too grindy, and stuck without last weapons. Wonder whether arena is exploitable too.
Arrows/home/end keys could be supported in the console. As I generally liked the game (too easy for the hard badge though), I almost succeeded in abstaining from attacking plot.
Sometimes game is much slower from some zone 5+, and flying through walls occurred quite often from about zone 10. I do not really mind, these things make game easier, but still.
Being able to sum is not really required in at least first 15 levels, that's a little disappointing. (I tried to make a little kid do some arithmetics via this game.)
After I cleared not kongregate related flash "cookies", game stopped working (just green screen sending to notDoppler after pressing "PLAY").
I do not even complain on lost save, if it's lost: I was at 97%, and getting the last 3% is obviously much harder than completing 97% again.
What should I do?
Great game, thank you, SoulGame!
For now challenges seem to be too easy, please make the next part! I'd even buy premium stuff if it does not affect gameplay.
Thanks a lot. We try to keep everything free for now, but maybe someday we'll add some crazy skins or stuff to buy, for awesome supportive players like you :)
As some people wondered: all locks are unlockable. Skill 5 is upgrade 5 from Aphrodite (hero 23), 7 is №5 from Beast. (21), skill 9 is №5 from last hero.
Pay attention, as level up price progression is different for some heroes.
Also, hero 1 is for click damage only, while others are for automatic DPS and click damage effect is not obvious.
For fully upgraded heroes with last at level 111 (click damage 227Q, DPS 7,587Q) gold bonus was just 12%.
And after second reset via Amenhotep graphics changed again.
That was for version 0.04.
Fun game: nice graphics, interesting upgrades (nothing confusing in my opinion), good enough story. I did not feel controls good enough to try harder difficulties, but they are probably fun for some people too. There is no replay value for me though, and in-game achievements would probably not add it easily, but I am astonished at amount of fun I got from a game of a genre I usually do not like. It would be great to see a *quel, so I hope this game will be successful! Way to go!
Had serious problems with level 6 as I did not have ricochet upgrade. To get upgrades menu you have to press Next after finishing level, but I selected level from the list and was stuck. (Completing level 5 again and pressing Next helped, but it was not a nice experience for tutorial.)
Easy badge: I did not get it for "0 saves", but saving 5 first and then putting 100 on the conveniently raised spikes was easier, faster and awarded the badge (glitch or score? with 0 saves you get -25 for lost soul, spike is -50, some kinds of death appearing with even more saved persons result in even greater score deduction).
Getting badges: getting 100 awards is not hard, do not forget to read the list and get easier ones; completing the game is ok using cheat codes (shift+right arrow, I completed it from level 1 with best bow/arrows, having to upgrade only one bow: to machine gun).
Game is easy, completing it awards 55 Kong points (with "challenge") and false feeling of being smart. Why ruin it buying new levels in mobile version? I am kidding: I do not play mobile games, but I'd probably buy new packs for Kreds (too few single-player games with premiums!).
Thanks a lot. We try to keep everything free for now, but maybe someday we'll add some crazy skins or stuff to buy, for awesome supportive players like you :)