Diagnosed that the cannon only seems to work if the browser window is scrolled to elsewhere than on the flash game. It also only seems to work if the flash game is doing physics calculations on other balls. My guess that it is linked with the problem of CPU overuse.
This is a smart little brainteaser puzzle, requring dexterity as well as smarts. I particularly like the bold colours, the angular shapes and artwork and how they stands out on the black background. The music is intense yet timed for suspense. Both work together to add plausibility to the hacker storyline. Overall, a tidy package: 5/5
This is a a grim but clever puzzle game with a fresh spin on an old idea. I love the pixel artwork. The music gets annoying but really delivers a sense of emergency when low on health. All in all, 5/5.
The music reminds me a lot of the Sims. It is extremely relaxing when there is such stress involved in capturing as many coloured shapes as possible while avoiding the reds. The different patterns, graphical bloom and changing shades of the shapes are also soothing.
I like the addition of different game options, adding depth and replayability to the soon-stale first in the series.
Score: 5/5
Simple idea cloned and yet given a deliciously disgusting twist that keeps me entertained longer than usual. The tunes and sound effects are excellent. I love the pixellated graphics. However, as the game lacks innovation, it just misses top marks. 4/5
I'm also having problems with missing notes. It would appear that the notes don't fall so I'm unable to know when to press the keys.
I'm using Windows XP with Firefox 3 and the latest Flash as of this date.