What happens to the runner? Will they ever get home? Will they run out of tunnel? And, most importantly, will the pastafarian ever find the teapot? I don't want excuses about some "real life" the dev is trying to live, I want answers!
Good game. Simple concepts with a lot of potential. Clean controls and graphics. The only glitch I found is that you can press green blocks after the guy starts crossing the bridge, and they'll block him partway across.
I could see a cool variant of this mixing the sliding block concept with Tetris. Groups of blocks (with the different types found here) fall in, and you have to slide them around to complete rows before the screen is filled.
To people asking about the letters, as far as I can tell they're the metric prefaces (k/kilo-thousand, M/Mega-million, G/Giga-Billion, T/Tera-Trillion, P/Peta, E/Exa, Z/Zeta Y/Yotta).
Plot Twist: The dolphin is actually a rare shark-dolphin. In the wrong hands, it could be used as a super weapon for world domination.
Explains the tail fin AND the entire navy defending it.
Minor bug that's not really a bug: The game forgets that I've muted it between sessions. I'm running Chrome version 26 on Linux (Ubuntu) if that means anything.
To everyone complaining about the 'poor' graphics, the original game was designed to fit in a 50x50px game icon. Check it out on the developer's sight (www.nitrome.com)
No comment.