It'd be really nice to be able to insert things at the FRONT of the queue instead of only at the back. Also, change max quantity of active task without stopping it and setting it from the beginning.
Begins well, but then it becomes all parasitic mechanics. Each tier needs to make the pinball machine better and more exciting. Instead we have… 5 bumpers.
Bug: enslave doesn't multiply by prisons. I could fix it myself (one line insertion), but I don't think there's a mechanism for 3rd party bugfixes on Kongregate. Veterum, even if you want to put no work into this, I'd be willing to patch up some issues.
> It is also a finite game you can finish
well... you 'get' everything well before you reach runaway points takeoff, which is more of a long-term goal.
How to right-click on mac: normally, hold ctrl while clicking. This can be changed through mouse control panel. If using a multitouch pad, you can also set up special taps like two-fingered tap to mean right click.
Sending weapons to elves as bows is broken for me. My elves have been at 0 +1 bows and 31 +4 archers for a minute with 1 caravan sending bows. I have a lot of elves.
Followup about insurance - I re-bought the insurance ability to be fair, but now I DON'T get Insurance payouts! So heads up everyone! Insurance is broken.
Ideas: 1) Elf building that multiplies wood production; skill to share this multiplication with other races. 2) Southerner skills 'shinier mirrors' that let you switch mirrors from attack to multiplying field or nest production, or if on attack, also kills (enemies^3/4) enemies in battle, vs undead and elementals only (keeping it in battle keeps that from spilling over to other types). 3) Southerner skill - slave costs on prisons be sent to northerners as peasants, and all other slave costs except for ballistas to be sent to undead as corpses. 4) Building that reduces that side's fight timer by 10%, compounding per level, rounded up. 5) If fighting rebels and prisons are set to enslave, prisons provide morale for the purposes of battle 6) skill to give ports jobs from the same list as ships (still multiply each other) so you can do 2 things at once 7) Skill that gardens also count as Hives for elves 8) Errantry skill - each paladin kills an undead in battle for any race
yeah it would be. There's some technical challenges with how actions are currently setup so I haven't been able to do that.