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Draco18s' Comments

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Flash Beryllium

Play Flash Beryllium

Nov. 09, 2008

Rating: 0

They're exactly the same....infinity just lets you keep going after the third boss (and further bosses are a random pick between the three).

blockix

Play blockix

Nov. 08, 2008

Rating: 0

Player's speed could be reduced by A LOT to make this better.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

I've been watching the comments all afternoon, lol. Anyway, the shield isn't as last resort as you think. Maybe I'm just used to playing my own game. You also don't need EVERY quark, but yes, picking up as many as you can certainly helps (I think people are treating them as less important than "oh, quark! Let me grab that!" and only grabbing about half of them). If I made them add any more health than they do, those people who are good at this type of game would be at 150% health constantly. As for the hitbox...it's already about as small as I'm willing to make it, the instructions screen shows it larger than it really is (I tried to make it more correct--at the size shown the area of hit detection was about 50% farther out from the central neutron due to the way the hitTest function works). Either way it is small enough to be playable. I keep going on about having terrible reflexes and I've (mostly) beaten my own game.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

The upgrade system is done by collecting colored quarks. Just pick them up. As you collect them your energy/health rises and the ratios of red:green:blue change according to what you picked up. When you reach max energy (150% starting) you get a superweapon based on which color was the most collected. Thus, if you'd collected 50 red, 75 green, and 20 blue you'd get Neutrino Stream. All superweapons drain energy at a rapid rate, so even with a continuous stream of new quarks you will eventually downgrade back to normal (100% health).

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Caos35: I just tried it and things worked as they should. I've never heard anyone else report that bug either, so I have no idea what's going on. I think it's just you. Tasselfoot: I just did the 3rd boss, the spaces between shots are wide enough to not get hit. I only took 2 hits and the first was because I hit the top of the screen, the second was just after (Kong isn't listing the fact that I did it, but it may be lag).

Create A Fursona v3 Male

Play Create A Fursona v3 Male

Nov. 07, 2008

Rating: 0

I'm sorry, this is made of fail and lose. You don't make fursonas by starting with a human body. And with 190 muzzles and beaks to choose from I have to click an arrow button to see all of them _one at a time_?!?

Tipping Point 4

Play Tipping Point 4

Nov. 07, 2008

Rating: 0

Seriously, WTF is up with the "fishing game"? I can't aim that hook for SHIT.

Vector Storm 2

Play Vector Storm 2

Nov. 07, 2008

Rating: 0

Still suffers from the same problem as the first one: the first several enemies are neigh impossible to kill with the basic weapon.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Ah, my mistake Tasselfoot. I assure you that it is possible to do, sometimes being farther away helps.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Third boss actually have a very small hit box. ;) I'll look into the explosions problem.

Flash Beryllium

Play Flash Beryllium

Nov. 07, 2008

Rating: 0

Tasselfoot: It's roughly a moderate difficulty. I can get to full charge just before the first boss most games. Some games I don't get it at all. Quarks give back roughly the same amount of energy that you lose in 22 frames (+0.75 vs. -1.0/sec), I had it up at a full energy but I found that I was achieving High Energy twice before the first boss when I was doing exceptionally well (that is, not getting hit or using the z-shield at all), which shouldn't be possible. Effulgent: I'll see about doing that. It started not-so-crowded and got worse as things went on. I hoped it was still legible enough.

Shore Siege!

Play Shore Siege!

Nov. 06, 2008

Rating: 0

OMG, I actually watched the credits. o..o

Zilch

Play Zilch

Nov. 05, 2008

Rating: 0

So I'm finally winning. I get to 10050 and Reckless goes. +2250 points to get 10400. Seriously WTF. That's my 4th lose of 4 games.

SpaceX+

Play SpaceX+

Nov. 03, 2008

Rating: 0

A, S, and D don't seem to work.

Frantic

Play Frantic

Nov. 03, 2008

Rating: 0

Finally got to play this with a mouse, so I bumped up my rating to a 3, as the game isn't frantic enough and I still don't have my promised "hundreds of enemies a second" (heck, I only get that many *bullets* during boss fights). Fun but easy. Money floats down slightly sideways, which is odd. I think it should float strait down.

Seeds of Time: Monster Resort

Play Seeds of Time: Monster Resort

Nov. 02, 2008

Rating: 0

Well if it weren't just 3 buttons and actually had minigames of some sort (like Tomagotchi did) it might rate better than a 1 or 2.

Attack Of The Cursors

Play Attack Of The Cursors

Nov. 02, 2008

Rating: 0

Enemy cursors move too fast, there's no time to aim, you either kill them on luck or evade by being in the wrong spot.

Galactic Conquest

Play Galactic Conquest

Nov. 02, 2008

Rating: 0

So the game can't print out my score when it's over?

FGC2- Gold Catcher

Play FGC2- Gold Catcher

Nov. 02, 2008

Rating: 0

Too much inertia, fix that and it might be playable.

Master of Warfare

Play Master of Warfare

Nov. 02, 2008

Rating: 0

...Helicopter doesn't take damage? This makes P1 more effective as a battering ram than the missiles as a weapon...

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