Find the posters.
I had to go for a walkthrough because the things were slightly...non-linear. The posters will help. I still needed help with the line of green blocks and the numbers w/ triangles.
It's uh...Geometry Wars...only not. Wait, no, the only difference is that you don't die immediately, the screen and play area are the same size, and that you have one life.
Same old, same old. I can beat any game of this style with this number of moves (well, obviously if there are 100 gems I'm going to need more than 8 moves, but 33% more moves than gems is doable, all the time, every time).
So I hold down s with the basic gun, kill one dude and then die, get a score of A. Kill 5 guys using only my sword and I get an F?
Somehow I think the score system is screwed up.
Also, the turrets are gay. had two and they landed near an edge of the screen points AT THAT EDGE.
Seconding Hipster666. No one would shoot the enemy machine gunner in the upper corner until he'd killed two soldiers, and two medics. My own machine gunner couldn't hit the broad side of a barn at 5 paces (he got 1 experience point in 15 minutes).
Why do officers have terrible gunnery skill? Their ONLY use is to be paired with a signaler to get rid of air strikes, they don't even BOOST MORAL the same way medics do, despite that's their use in the real world.
This is terrible, I'm looking over my end-game stats where I managed to get two snipers that held off the waves and two medics healing each other and one soldier and one frenchy.
Squad accuracy: 20.45%
German accuracy:47.69%
Shots fired: 704 (67 Germans killed)
Shots received: 66 (18 of 18 soldiers killed)
Ground gained: 0
Ground gained? Is it even POSSIBLE to gain ground?
And just looking at the accuracy numbers: it takes fewer shots to kill one of my guys, average of 1.72, than it does to kill one of theirs, average 2.14, and that's WITH snipers making headshots.
Take a clue from World In Conflict, that game had THE BEST "tactical point" expenditure method of troop buying. You had points earned for deeds (killing stuff) that were used to get tactical support (air strikes, etc) and unit points, which were constant for the level (limited how many units you could have at one time) and when a unit died it's points went back into the total pool, which over time went back into the "ok, now you can spend them again" pool.
And for the love of all that is gaming, building defensive structures should, for 1, actually mean something, and 2, be free (or use some other resource).
Aiming is terrible, especially for grenades, it seems the soldier (when he chooses to use the grenade, on like one guy instead of the cluster of FIVE over there) he picks a target, finds the angle to throw at, and then throws at a completely random distance, often overthrowing the guy he's trying to hit (I've watched one third of all grenades thrown by my guys go off screen so far that they detonate and none of the frag particles even make it back on screen, a third of the rest just miss).
I've also watched a sniper miss at point blank range and he had two rank-ups (20 exp?).
If enemies can grab your supplies, don't for the love of god drop them on the upper 1/4 of the map, I watched one fall right on top of an enemy soldier that had just spawned. Please don't drop them on the edges either, where it's very difficult to get a soldier to because of the buttons (I have an idea MAKE THE BUTTONS HAVE A SIDE BAR THAT DOESN'T ALLOW UNITS TO GO UNDER THEM).
I can't figure out how to not loose. I keep calling in units, but tactical points come in so slowly that the enemy overwhelms me with better units more quickly than I can handle. Just now my almost-dead-group-and-medic took two grenades to the face (the second grenade actually chunked my medic). I've got 0 tactical points left to fix the loss of 5 units.