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Draco18s' Comments

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HyperSpace Shooter

Play HyperSpace Shooter

Jul. 19, 2008

Rating: 1

Ugh. Even on insane the ships don't fill my screen. The only time I had difficulty was level 1 where I had a level 1 weapon and couldn't kill ships fast enough. And then again on level 4 where every time I respawned I had barely any HP because it didn't put me to full, just what I started the level with AND I had a level 1 gun.

UNFINISHED Mouse Avoider Game

Play UNFINISHED Mouse Avoider Game

Jul. 19, 2008

Rating: 0

You can't delete a game, once it's published, it's published. It's right there in the FAQ.

Mount Helen's Wrath

Play Mount Helen's Wrath

Jul. 11, 2008

Rating: 0

The water turn-on/off is not what I'd like (you have to have the mouse over the magma), but I never did figure out how to make it any other way. It's an artifact of where the mouseDown code is, as written it SHOULD trigger anywhere on the stage, but it doesn't. ActionScript 3 is so bonkers. As for how the water looks...that's a little weird too, but it was so much easier to use an existing action (moveTowardsMouse) than writing a whole new script to do *almost* the same thing. And I do appreciate the comments NeoX, I'm just not going to act on them.

Mount Helen's Wrath

Play Mount Helen's Wrath

Jul. 10, 2008

Rating: 0

I'm not editing it to make it playable because the project was 3 weeks long. The three weeks are over with, and I'm not going back. Sure, it was a learning tool for me, _that was the point_, I just felt like sharing.

Mount Helen's Wrath

Play Mount Helen's Wrath

Jul. 10, 2008

Rating: 0

As a first comment: No, I'm never going to edit this, I will not, and I refuse to, add Kong API. Kong API was written for ActionScript 2 and I have no wish to try and figure out how to integrate it. _root does not exist! That said, that's exactly why there is no score function of any kind. Snipped due to time and I'm not going back.

Skydiver Mach II

Play Skydiver Mach II

Jul. 09, 2008

Rating: 0

It made me giggle at least, not sure if I'd come back to it. As for a comment below: "being funny when you die," that is one hallmark of a good game: enjoying death. Not a necessary one, but if it's there it's bound to be better than average.

Stickman Madness 3: Stronghold

Play Stickman Madness 3: Stronghold

Jul. 09, 2008

Rating: 0

Each gun needs to have a base ammo size and use a separate ammo counter. Swapping guns SHOULD NOT LET YOU RELOAD FASTER!

Telekinetic Eric

Play Telekinetic Eric

Jul. 09, 2008

Rating: 0

Too much inertia for sure, #lives seems...fiddly. The first trampoline level I died like, 4 times just trying to stay on the trampoline.

Levers

Play Levers

Jul. 08, 2008

Rating: -1

Ok, I solved it, but can't quite. Snowman needs to melt, and if things are positioned right the clock turns into the snowman's head onto which you can place the hat. I just haven't gotten his head to stay there long enough to get his hat on yet.

Tanks

Play Tanks

Jul. 08, 2008

Rating: 0

Not bad Ter, I think I've given you most of my feedback before. :)

PipeTwister

Play PipeTwister

Jul. 08, 2008

Rating: 0

Two-bend tile and crossing-strait tile look too similar (assuming there even is a crossing-strait piece, either way it looks confusing).

Deflection

Play Deflection

Jul. 08, 2008

Rating: 0

Stickywall, WTF?

Squanda Delux

Play Squanda Delux

Jul. 08, 2008

Rating: -1

I might finish this some day. Started out easy and then I started realizing WHY it was hard (or could be hard). I found some tricks pretty early on, but I'm not lowest moves by any means.

Azul Baronis

Play Azul Baronis

Jul. 08, 2008

Rating: 0

Equal signs. Huh. I thought that would be like headings, like on wikipedia. OK then.

Azul Baronis

Play Azul Baronis

Jul. 08, 2008

Rating: 0

(one of these days I'll find a symbol textile *doesn't* use to display actions. &test7&, $test4$, -test_dash-, =test_equal=)

Azul Baronis

Play Azul Baronis

Jul. 08, 2008

Rating: 0

Too fast, I feel like my view is too narrow, I can't seem to find other ships and get to them with any degree of speed and then actually come at them from the right direction. If you fly over them (and they're going 180 from you) you're better off finding another unit, because by the time you can even MAKE A 180 turn they've moved half way across the map. I lost against the giant space station as I took control of a destroyer and flew it into the middle because _that's where it was headed_ and I didn't change direction soon enough. I had all of 2 seconds of control (enough reaction time to go BRAKES! and die).

Azul Baronis

Play Azul Baronis

Jul. 08, 2008

Rating: 0

Aiming also felt very blind, as I had no indication of how far off the screen my shots COULD go, so I'd fire blindly hoping to hit something my allies were shooting at, but just off my screen (and steer based on their direction), and even in the rare cases I could see stuff, I only hit due to luck of having the cursor in the right place at the right time, rather than an "oh, shoot here ~move the mouse~."

Modern Tactics 3

Play Modern Tactics 3

Jul. 07, 2008

Rating: 0

Every time I see this game/its predecessors/descendants I go, "Oh god, not again."

Doodle Defender 2

Play Doodle Defender 2

Jul. 07, 2008

Rating: 0

Rewards aren't fast enough. Took me about 5 levels before I figured out that the bottom of the screen could be flown off of (I don't read directions! I'm a man!) The little floaty-can't-shoot-it things annoyed the crap out of me. Fly into them and die? WTF? They don't even LOOK like mines.

Time Lab

Play Time Lab

Jul. 05, 2008

Rating: -1

Gods, I hate textile, I had no idea that was going to do that. Was trying to find something else instead of * to denote an action. Bah!

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