Played over at Newgrounds, wondered if it would end up here. I must say, you guys did a nice job. Did some things that the original team didn't, but, they did things that you didn't (I think your idea of the blue bariers was based off of how the player interacted with the one in the teaser video, not how it actually worked).
I think it was level 34 that annoyed me because it took me forever to work out the best way to do the first 90% (and even then it was difficult) and then killed myself by mis-targetting a portal on the last leg and had someone else do the level again just because, "OK, I worked out HOW, I just don't feel like sitting through the agony AGAIN."
I can't lose. No really. This game is SO OLD I know the perfect stratedgy. First level I had one try left and only one possible combination based on previous guesses. Second time I got lucky and had two free guesses I didn't need.
Decreased the "slow pace" of the levels. They should feel more active now. They aren't supposed to be hard, as they will be the first two levels. The levels that will come after will have an even more frenzied pace (provided I sit down and actually do them ^..^;; ).
Testing via Kongregate...looks like it's loading a chached version of the level files, clearing my browser cache forced a load of the new files.
2/5 because the controls are difficult, you trample (0 points D: ) more people than you behead, and because it ceases being interesting after 30 seconds.
Finaly got around to looking into why the HighScores weren't working as expected. Forgot to add the .Subtmit() to the GAME_WIN frame, so it only submitted a score if you lost!
Game also now runs in 32 FPS instead of the original 16.
Other updates include backend stuff so I can edit and test changes without an internet connection (basically making my local, personal site, and Kong versions all the same file) and one additional enemy sprite that is currently unused. Didn't finish with it yet, so no current levels call it--go my weaponless jeep, go!
Attempted to complete that level in ghost mode: no luck. I am simply not that accurate at climbing walls.
Hard badge: actually impossible
Impossible badge: don't even bother. This badge can't be completed. You'd have better luck hacking the .swf and faking your score. No, really.
I did the easy badge. I will not come back and attempt the next two ever again. I managed to get though until the "saws that move around the level" in uneasy mode without losing a life, managed to hit the wrong keys on my keyboard causing numbersout "game no longer in focus" issues and lost two lives before I could fix it. At which point I ceased caring.
This is not a game, this is an exercise in futility. You don't confine the player to the screen, you don't confine the randomly generate $ to the screen, there's no "lose" condition. Hell, there's no "win" condition. There is no uncertain outcome. This fails several requirements of an activity to be considered a game. I'm not even sure this is "fun."
Flicking the paddle as the ball hits it causes it to "teleport" (or just move extreamly quickly) upwards (no perfectly vertical, but as if it had bounced).
There was a point where I just started clicking things at random. Actually got something in the bridge and I have no idea what it was. Still leaves me with 1 I can't find. I give up.
Well I worked out when the EXACT moment to pull a pizza off the grill is: if you are watching it the cheese will go through a "state change" (the graphic changes, the cheese melts more). RIGHT as it does so at the appropriate time mark and you get 100%. Though I think anytime after that state change and before the next one will be 90% or more, not sure.