love the style of the game, but it handles very poorly, half the time you fall of the end of the platform before you can jump due to fast movement and poor mechanics..
This whole two-side thing is a fad that needs to die out... It was cool the first time, and has since been done well once, maybe twice... this is not one of them.
AWFUL GAME!!! The scream is unbearable after two kills, and the enjoyment stops long before then (about then you see the textures for the buildings and know what shit you are about to play). There is no bullet count so you can just spam the button and move it around... I mean, did you even play test this, AT ALL?
Graphics are 'ok', but the gameplay is lacking. The controls feel sluggish and unresponsive and he moves though the air as if it was honey... Better than most of the crap on this site, but not good enough!
A novel take on defender/space invaders... But flawed. Using the mouse for movement was a bad call, would be much easter to have arrows for left and right, and space for fire. Since there is NO input that mouse adds what so ever (direction of shot or movement speed) it just over complicates (and poorly executes) a basic control system.
"Although it’s inspired from canabalt, the gameplay is quite particular." Particular = not NEARLY as good... The controls are jerky and having to hold down an arrow key just to stay on the screen is a huge annoyance, graphics are also lacking, rigid animations and lacking that wonderful 8bit charm....