Can anyone offer any advice? I'm stuck on the capsule escort mission. The capsule's A-OK but the ropes holding it break with the slightest disruption. Help?
Idea: the Rage ability has a chance to activate while moving as well, but also increases movement speed by 1 point per level of ability while active.
Idea: I rarely ever notice the ability Fear in effect, which makes me think that it should just skip the morale check and take effect upon engagement. Someone would have to tell me how that one works concerning the morale check.
Idea: since units have higher level caps, perhaps abilities could have higher level caps as well? with a different level distribution perhaps? My idea is that instead of only three levels for each unit ability, it could go up to 4. Each level would be unlocked at unit level 2, 5, 10, and 20, such that the unit would unlock an ability level once their own level has doubled-ish.
@fuedalism, I know. I just thought that if I was REALLY lucky they would bump it down even more. If they don't don't like it, which they probably will not like it at all, that's perfectly fine. They can just politely say no or simply ignore me like the rest of my ridiculous requests. :|
Goada, if they don't have any ranged units of their own, it would make sense that you would cower behind cover trying to stage a sneak attack while avoiding archer fire. If you need MVP badly, you could take a more offensive position closer down and more aggressively pursue the enemy after the initial engagement, or just charge in like Leroy Jenkins if your army is badass enough, if that helps at all.
Wish there was a way to maneuver the view with keys or something, feel kind of limited having to place my mouse at the edges of the screen and having to wait for it to scroll while the enemies slash away at me.
Although, it would be nice to be able to choose what character the ai's are so you can see your custom characters go at it. Maybe a theater mode for watching recent fights and the ability to save them, with toggle-able HUD for greater immersion when watching them.
Person man child, that just makes the game more fun. The ai uses only one tactic, charging, while you are free to command your units how you please. As more variables (units) are thrown into battle, that allows for you to plan and use tactic to a greater extent. With skill, you can maximize casualties inflicted while limiting your own, more than would be possible in smaller scale battles. Alternatively you could fail miserably, but losing is also fun. :D
I was actually thinking something along the lines of what Sravan75 said. As we upgrade resource buildings, it would be really helpful if not only the resources/hour increased, but also the ratio of the building's max capacity to resources/hour increased and/or a small fraction of resources gets moved to the warehouse every hour when the resource building is full.
I felt the hero units lacked individual personality, and seeing as there is no rename system, I wanted to name them something I wouldn't regret. I ended up naming them after the Greek Alphabet :/
@hammerhead, was thinking same thing. Although, dark already advocates chaos, and light advocates lawfulness, so the third faction would have to be the neutral inbetween. Perhaps the Twilight? Although that would make reference to a certain notorious sparkliness... :/ I wouldn't count on any new factions for a long time since it would probably have to come with major map changes that may disrupt and upset the faction and guild wars, let alone the required work to make the content.
I also thought the reaction time, fire rate, and accuracy was a tad too much on some ranged opponents. When I encountered the archers for the first time, they were able to knock, draw, and fire in under a second. Rushing past him with my sword spell didn't help either since he would turn instantly and release the arrow in my direction. The rogues impossible to identify when they are invisible, perhaps there should be an occasional particle effect to indicate their presence?