All paths lead to the exit, and the screamer attached. Not even a game, just a cheap laugh from the "creator". Very poor taste and shows that you don't actually care about people playing your game.
You've labeled cupcakes as "cookies". Also, it's called a Weather Vane, not just a Vane. My guess would be that English isn't a first language -- which is fine -- but knowing that, it might be wise to consult with a friend who knows the language well, as translation sights and dictionaries can only get you so far.
Also... mute button please.
Very buggy. Continue feature does not appear to work at all. It will reopen at the start of whatever day you quit on, but you won't be able to click anything. On the upgrade screen, there are no tooltips to tell you what any of these things you're buying actually do. There's also no indication of where you are currently going, and what other locations you have queue'd up for after your current action is completed. There is also no way to skip the tutorial. Normally that wouldn't bother me, except for the broken continue feature.
Solid base game, but needs improvement.
Needs a "restart level" button, or a way to undo connections/configurations. I don't want to have to hit the "undo" button 6 times to remove the first connection I made. Otherwise great game.
Hurray, it finally loads.
The meteors come in way too fast for you to intentionally defend against them. You basically run in circles around your little world blasting the ones that are close to you. Super Vision helps a little, but not very much. Not to mention the fact that you have to keep buying it over again every level. Which brings us to the Planet's health. It does not reset each level. The amount it recovers is not very much either. And then you have more meteors coming in faster from different directions. If you were trying to create an unbeatable game, then you did a great job. But if you actually intended for players to beat your game, then you need to scale the difficulty WAAAAAAY back.
@fmfbrestel most of the upgrades record how many you have BUILT, not how many you OWN. Build/sell/build lets you reach a lot of unlocks, although it is basically bleeding money.
@Selva: Cannons. Lots and lots of Cannons. That's how you kill the Regen Shield Tank. You will not kill it until it is pounding on the second gate right in front of the base. Once it gets out or range of your initial defenses at the entrance to the canyon, sell them off (including your Wall Factory, if you still have one) and build a Stun Gun, and as many Cannons as you can positioned so they can reach it all the way from the first gate to the base. Spend left over money on Mounted Guns right next to the second gate.
I cannot beat level 5 for no reason other than the air units. I got to the boss ONCE, and what did I find? It's a flying troop carrier... Maybe there are later AA towers that are better that I simply haven't unlocked yet, but the basic one is really bad. Building a wall factory to upgrade them doesn't seem to have much of an effect on their performance, and because they are so bad you have no hope of upgrading them to level 3 by killing air units.
Otherwise it's a great game. Can't wait to see if you do anything about air. Hope you do. Withholding rating for the time being.
I've tried level 9, first water level, about 20 times now and I still can't beat it. I've tried Tamer+Archer in front, Warrior+Archer in front, Archers on the piers, but so far I can't figure it out.... Anyone got a strategy?
Often I think the train will go 1 way, but then it goes another, crashing into something. Kind of spoils the fun when you can't even tell what's going to happen half the time. Also, on some of the levels, there's a ton of wasted space all around the actual area you're controlling the trains -- it would have been nice if the view was zoomed in on those levels, making it easier to see the details (The Royal Line for example).
@Bzykacz: For armor, either that formula or your values listed are wrong. Using your formula, I get completely different values for reduction than you list.
Using your formula...
2 armor gives 15.5%
4 armor gives 22%
6 armor gives 27%
8 armor gives 31%
10 armor gives 35%
12 armor gives 38%
Behavior of "charmed" monsters needs some looking at. Maybe it's just because they are skellies (and inherently blind?) they don't seem to attack anything, even if it's attacking me (Bonemaster title becomes useless).
Another area of investigation would be, if being attacked by multiple enemies, and the one I'm attacking dies, to switch to another one of the things hitting me. Kinda irritating to have to manually choose the next target.
Otherwise awesome game. 5/5 and Favorited <3
Ok, just had the sticking thing happen with moving left... Also discovered that if you hold it long enough, it will move in the direction you are trying to move, it just has a long delay before doing so. Kind of annoying.
Also, if I choose to play a level other than the newest one (in my case, trying to play level 1, but level 3 is available) navigating away from the level select screen will automatically reselect the newest level available.