There seems to be an issue with moving to the right. About half the time I try and move right, my ship will just stop moving as if I was holding down both the left and right arrows, but the only button I am pressing is the right arrow. It does not happen with moving left, and it happens very very frequently. I'm thinking it's a bug.
Anyone else noticing this, or just me?
Needs to be completely rebalanced from the ground up, and the AI needs to stop cheating. I would also reccomend a finite starting amount of Iron and Crystals in addition to a complete unit stats overhaul (like 10 Crystals and 20 Iron). Might want to add an extra Gold Mine or 2 to the starter decks as well -- if your starting hand doesn't have at least 2, you be dead.
Omg, I found my dream guy!!!
*year goes buy, first trait reveal*
He's a murderer! omg noooo!!!
*year goes buy, second trait revealed*
He's violent! No, please, not the bat again!!!!*scream*
Bug: Sometimes boss demons that "do things" to a block (destroy block, cheese block, etc) will hit one that is second, third, or even the bottom block in a stack. For example, I'll have a stack of alternating Slow and Stun blocks, and one of the Slow blocks half way down the stack will be cheesed. Kind of annoying. I would guess it has something to do with the movespeed of the demons, the rate they fall at, and collision issues with switching movement directions?
Awesome game otherwise!
The "It's All Mine!" award doesn't seem to be working... I have a team of 6, all of them have their stats maxed. Only thing I haven't done is fill my Meteor Showers to 5, or name any of them. Bugged, or is it just waiting for me to max all my item stocks?
Found a bug. Sending a Data Node back to the owner's deck activates the "on death" ability. Might also be bugged with destroying one the same attack you defeat the opposing player. I had a game where I won, then the next one I went second and didn't draw a card.
It would be nice if more than 3 "races" were playable. I feel it needs that if this game is to get any popularity at all. Missions and/or a campaign would also be nice.
I had typed out a really really long comment on all the things that could use improvement and the things that don't make sense, but it was 4 times the maximum character count for game comments... Yeah...
Highlights of that wall of text: Stars > Planets, not the other way around; could have made it a free form game, allowing players to choose what planets to eat to create harmonic star systems or chaotic ones; enemies don't really make a whole lot of sense; summons are not balanced in the least bit, some completely useless, others ludicrously OP; targeting AI needs some work.
Had a weird issue -- loading the page didn't open my Flash player plugin. No amount of refreshing would make it start working. Had to open Youtube in another tab to make the game work.
There needs to be a definite marker for the start and end of the level so you can actually figure out where to place towers. I would also recommend that the multiple paths be more obvious *glares at city level*. Don't really see a reason to keep playing when all you need to do is throw down a few Laser Turrets and upgrade them. BTW, an Ice Tower that is expensive to upgrade and not splash is worthless.
Oh, hey, just had that "send ton of waves" glitch. Was looking at the incoming wave screen when it happened, and it looks like it sends waves 1 through 45 at level 51, instead of just sending wave 51.
To be more precise, 11 mines on a mineral rich planet with the improved drills upgrade can't keep up with ONE UNUPGRADED hospital.... That's just not right.
My beef with this is that it is very very difficult to increase your economy past like 7 mines. The way the pricing scales, it takes forever to build the next one. On top of that, the price to increase the capacity of the city itself goes up just as fast. Need better cashflow upgrades IMHO.