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DragonArcherZ's Comments

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BattleQuest [ALPHA]

Play BattleQuest [ALPHA]

Dec. 26, 2012

Rating: 8

One major thing. Why the hell is movement so slow? Make this a quick, pacy casual game to have fun. 3x speed please, it's way too slow right now.

BattleQuest [ALPHA]

Play BattleQuest [ALPHA]

Dec. 26, 2012

Rating: 3

We supposed to have 13 FPS?

Contract Wars

Play Contract Wars

Dec. 25, 2012

Rating: 1

Look, I want to like this game right now but the balance of the weapons is pretty much screwed up. It IS beta right now, thus there's plenty of time, but I want to get weapon balance fixed before I can truly enjoy this game.

Stick War 2

Play Stick War 2

Dec. 22, 2012

Rating: 18

I'm annoyed that beginners at RTS don't know simple controls. Read description about Tower Spawn guys. CENTRAL TOWER. When you capture central tower, you get a random spawn [level 1 = spearton, level 2 = giant]. For "hold" point, click Hold. They can't move but can attack enemies within reach. Fall back - click on minimap, then press hold again. These are all very basic controls, and people are complaining about there being none. Well I'm here to set the record straight - get better at RTS. 99% of multiplayer people are noobs, and there's a reason why.

Santa Rockstar 5

Play Santa Rockstar 5

Dec. 20, 2012

Rating: 2

I am quite good at rhythm gaming [earned Hard Badges on SCGMD2/3, albeit having no patience to perfect everything though I probably could], and in Top 300 in FtB and so on, but I feel like I'm missing notes that I actually tap. Hit unresponsiveness or something?

Stick War 2

Play Stick War 2

Dec. 19, 2012

Rating: 0

@jeighdin Then you're an idiot...since there is a skip. @EXreloaded Once you get miner wall, you have to build it.

Everybody Edits

Play Everybody Edits

Dec. 18, 2012

Rating: 9

@inkyvoyd You know that chat used to be 1 cent? But people thought it was a scam so he raised it to $3 and gave you a bargain for 50 gems. Get your facts right.

Stick War 2

Play Stick War 2

Dec. 17, 2012

Rating: 0

Also, nice game. Normal & Hard was fairly easy, but Insane was a nice challenge and I love RTS games with a difficult campaign.

Stick War 2

Play Stick War 2

Dec. 17, 2012

Rating: -2

@TheGamer308 You've never played RTS haven't you? There are classic controls between all of them such as (H) Hold Command.

Everybody Edits

Play Everybody Edits

Dec. 17, 2012

Rating: 4

@shaunsred Clearly you're misinformed. Beta still test, but BC can also do that now.

Stick War 2

Play Stick War 2

Dec. 17, 2012

Rating: 1

Stick Empires on Kongregate please.

Everybody Edits

Play Everybody Edits

Dec. 15, 2012

Rating: 0

Sporefreak - add the blocks you usually need to use in the quick block bar.

Just Trolling

Play Just Trolling

Dec. 13, 2012

Rating: 3

Jeez Mosh, you sure give me good presents. *cough*

Stickocalypse

Play Stickocalypse

Dec. 12, 2012

Rating: 1

So you added jumping just for logic? This is a game, just saying. There needs to be actual strat, what I've done is pick up any crates, and hold the spam button. There's no actual point of manual reloading when reloading gets you killed and zombies continously come. Jump does nothing, thus walking left/right is all you do - stay in between the 2 sides of zombies.

Developer response from GameBuilder15

Dragon, I read a 500-page book on game design. Believe me, I put a lot of effort into this game. It is significantly better than my other games. Sorry if you don't like it, but you don't have to ruin it for everyone else. Btw, the weapons have pros and cons, learn to use them to your advantage.

Stickocalypse

Play Stickocalypse

Dec. 12, 2012

Rating: 0

Alright, it's a fair game, but honestly, it's missing that fun factor. The levels and survival are repetitive and basically the same thing - spam the shoot button and kill zombies around you. Jump does like nothing, and all that changes is the map BG. The fact that even you don't remember that stat increase of headshots isn't exactly a good impression. This also needs more stats on guns, so I actually know which gun is better. Also, why do you call it loadout of all it is really just a weapon information centre? I want to like this game, but this missed the mark for me. 3.5/5

Stickocalypse

Play Stickocalypse

Dec. 12, 2012

Rating: 0

I don't get the point of jump...

Developer response from GameBuilder15

You can jump to align your sniper with a lot of zombies' heads and fire through them all.

Everybody Edits

Play Everybody Edits

Dec. 08, 2012

Rating: 1

@JackXtreme Ahh, but if you lower the traction, are you sure it would go 7 steps? Or triple that of normal velocity? You'd have to create triggers etc. to change that. Then you have to stop it going up. After that what would happen about ice on dots? Arrows on dots? Boosts on dots? Portal movement on dots? What would happen to the slide if it was low gravity?

Everybody Edits

Play Everybody Edits

Dec. 07, 2012

Rating: 5

@JackXtreme Ice according to you would be extremely hard to code...so no.

Symbiosis

Play Symbiosis

Dec. 06, 2012

Rating: 4

Quite frankly, this is an original game with a great concept, exceptional graphics and music...5/5. This game is hugely underrated.

Everybody Edits

Play Everybody Edits

Dec. 05, 2012

Rating: 11

JackXtreme, try coding an ice block with your triggers. You have to have a velocity ["velocity"=10], but if you did that, it increases by 7 blocks...but wouldn't that contradict going up? So you counter that trigger with another trigger, maybe seperate profiles...try coding it with your X amount of blocks sliding. It would be hard to do exact triggers like that, which is why games have BUGs.

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