What if 3 people push another 3 people? How would the push force be generated? Are you sure it's not mathematically broken? Who would be pushed the most? Bottom line - it would be difficult to code, and probably not worth the effort.
Squidman338, although you could do that, you'd have to make sure that it didn't screw up every single other piece of code. In coding, = is not the same as == and velocity not the same as "velocity". Considering small pieces of code like that can affect other code unintentionally, it would still take a while to code, debug etc. Now add some lag, and this world will be crazy. If there was even 300 ping [0.3 seconds], in a boss world, say I push you, you could be pushed, and 0.3 seconds later, you'd fall for no apparent reason because you "jumped". That is the basis of lag, which brings out rage. Also, are you sure it's that simple? Can 1 person push 5 people with a set amount of force? Does that mean everyone moves 0.2 of a space? Does 2 people pushing 7 and a person jumps mid-way mean that the variable suddenly changes and induces more server movement? The thing about games which is why there are so many bugs is if you affect one thing, you can easily affect something else by accident.
Squid, I don't know if you've ever coded a game before, but trust me, what seems simple is deceptively difficult. If it had less players [I'd say 6 or less, but the maximum variables are still approx. 50.], then it might work. Notice PR1 has a bump mechanism using 4 players? Expotential lag is one major problem of synchronous multiplayer. Notice it's expotential not arithmatical.
Have you ever had this happened in an FPS? You run for a corner to run for cover, and you die. What happens? Sometimes the game will "cheat". The person running for cover will make it, but if he doesn't get hit, then the player shooting will claim the game sucks because on his screen he hit. So they make it so the person running gets hit. Same with this. Add that this will add another 200+ variables running at the same time. Even if it's coded efficiently to hold mass particles, it would still be a horror to code.
@SquidMan338 That seems okay, except for the physics. If you code it so you can push, which takes a few lines, and the fact you can jump on other smileys, which takes another few lines, then you have to debug and make sure it doesn't ruin every single other line. A few lines of code can ruin something like, a login system. Once you've done that, you need to sort lag out. Example: Say a guy has 500 ping. You push him, and then you stop moving. 0.5 seconds later, he falls off the platform with no clear reason. That will make people rage right there.
@number0987654321 Clearly has no idea how Kong's plays are programmed. It records your plays everytime you refresh, but has a limit per day which is approx. 30 to stop macrobots.
Omfg guys, the cube actually does do something. Click it a couple hundred times and it will give an easter egg, which is a bonus 10,000,000,000 points and a different colour BG instant of the ordinary grey on the halloween page [halloween themed].
XxagentxX - Think about your comments first. 200x200 = 40,000 blocks for 4,000 energy. 200x400 = 80,000 blocks for 8,000 energy. BUT...300x300 = 90,000 blocks for 6,000 energy? Fail much? Clearly has no idea what maths is.
Wow, all this time I was looking for great music, and this...is amazing. See, I'm on a laptop in the sun on a park bench...this is like 4"33 all over again. Pure epicness. I recommend y'all search up 4"33 if you've never heard of such a brilliant composition.
Pure epicness. Need I say more? I mean, quick-fire blinding speed action, along with an upgrade system, multiple campaigns, slick art and a great composition to boot, this game is a 5/5.
:D Thanks!