Take A Ride is ridiculously easy, just type it fasdt from when the first block came up. The game's concept was simple but delicously executed - I just wish there was a "Hard/Insane" difficulty as I found the game mostly easy with typing not an issue at all, just timing (I type with about 130 WPM, so.)
At first, I thought it was an interesting game and had some fun mechanics, but as the game went on, things like tangled wires, and moving platforms are artificial difficulty - they don't make the puzzle harder, they just test whether you can follow a wire or time the move out of the spinning circle correctly. Artificial difficulty just...isn't really my type of puzzle. 3/5
Personally I dislike this game, despite enjoying the original Gravitee Wars. I'm disappointed in the very slow paced play of the game (simultaneous aiming could have made it funner) and the long trajectory lines, decreasing the amount of strategy and skill. Along with that, there isn't much you can do in a FFA when you get teamed, and because of the long trajectories, you are basically guaranteed hit - no dodges, no "skill long shots". Along with that, adding HP and Accuracy to units seems to be detrimental to newer players and imbalance the game. I'm sorry, but I can only offer this a 3/5 in my first 15 minutes of gameplay.
Couldn't you guys add just "something" new? This is the exact same game, and while I love the concept, it's just a re-hash with a new story. Even Papa's would change the core gameplay. 3/5