So, is Iceberg intentionally worthless or something? i mean, sure it's damage output is nice... if it ever hit. I've cast it like 12 times without accuracy debuffs and still only ever had it actually land twice.
My favourite idle games are the ones that demand to be your active window otherwise they do nothing. There's nothing quite like an idle game that cannot be idled.
What kind of bullethell game gives you a hitbox that isnt just your center? The entire point of slow down abilities in these things is to make this usable not so you can sit there realise your boned no matter what you do. If you graze a bullet slightly you still take full damage rather than the none that a proper bullet hell has you take in that scenario.
Is there any particular rhyme or reason to the displayed amount of money vs the actual amount? Sometimes it seems like what you actually get is only 1/10th of the display value... but then I sell something for $1.5k displayed and only get like $8 for it.
Okay just finished and two things:
1. As has probably been pointed out a bajillion times already, Ponies are not mythological creatures as they really do exist. They are an actual breed of horses. I realise MLP may have made this unclear so I feel the need to point out that, no, they do not actually cast magic, have horns or live in the moon.
2. What is up with the creepy faces on the large floating crystals?
@Tam_Tamashii ~ thanks for that, seems thats the only starting point, yeah I see it now. A bit odd thats the only one though, since most every other one has a fair few spots that can be used.
Aug 13 Daily Puzzle requires pure guesswork to even *start*. Aside from the one column of nothing, there's no way of saying for sure where even one block goes. It's pure luck from the beginning.
It's really weird how things scale here. You're clearly making some degree of progress over time, but it doesn't feel like it. For all intents and purposes, the coins you start with and freakin' Onyx coins might as well be identical. Onyx IS worth more, true, but due to how the game scales their relative value is equal.
What is it with games having this weirdly unintuitive control scheme of arrow keys to move but S to jump? What kinda sense does that make? My hands already on the arrow keys, let me use the Up key to jump or if you want me to use S for something use WASD. Y'know, the two most logical and intuitive control schemes for something that uses kb control schemes.
So, uh, are you ever gonna add more main puzzles or a new difficulty tier or something? After having solved all the main ones, and gotten them all to Perfect, one a day isn't really that great or anything at this point.
Suggestion for future updates: maybe consider reorganising the Upgrades panel in some way? The current order doesn't really make sense in any way. It seems like you just want a rote pattern that... isn't really balanced. Why would I pay $2qi just to triple my Lemonade Stand when the much, much less $100qu lets me improve everything by an amount from 1% to upwards of 2,000,000% making it an infinitely better deal? The current order seems a bit too out of balance with that kind of thing in mind. Tiering it off isn't explicitly bad but more thought needs to be put into the order of things really.
"Hey if you want to personally fund the development of World 4, be my guest!" Yeah,no thanks. If you really want to release the exact same game but with "give me money to get the actual new content!" buttons then be my guest, I guess. But if you just want to blatantly moneygrub, as you so clearly do, then Kickstacker or Patreon are that way.
...why do flash games of all things now have what is effectively paid dlc? Locking actual key content behind that stuff is annoying no matter how "unobtrusive" you claim it to be. Having key doors littered all over the main game, as well as on the main menu (soundtrack and stuff is fair enough, mind), just leaves a poor taste in people's mouths.
Possible, or potentially you are entering a parallel universe, which appears to be exactly like the one you just left.