Great game. The mission animations were great, although they could get a little repetitive. Excellent dialogue, and good gameplay. My biggest grump is that my turrets frequently wouldn't shoot enemies; I'd say they only starting firing at maybe a third of the enemies that entered their range.
God, it's too hard to get started in this one. I did fine in the first one, but even after reading the strategy guide, I get absolutely raped everywhere but the first level, and it's always because I can't get enough mana to buy all the towers and gem upgrades I need. First one was *much* more enjoyable.
Tried it again, and I still think it is terrible. This is like an early beta version of a game, before any balance testing has been done. To everyone claiming "The damage is fine, attack from the sides or back!," why is it that I can surround a unit on all eight sides (infantry to the edges, archers to the diagonals) and still have ALL of them mostly do 1 damage a turn? As far as the War Academy, the only reason it is easy is because the game gives you a much larger force than the enemy in most of the battles. Also, many of the stats either have no mouse-over description, a mouse-over description that belongs to a different stat, or else are hard to understand due to the engrish used. I really, truly hope that the developer is not a native English speaker.
Why is it that everyone complains about Crystalis being weaker and more expensive than Sub Zero, yet no-one seems to complain about Infestious being weaker and more expensive than Noxio? The stats are exactly the same for each pair, it's just different elements...
blazer19: There's a list of numbers above the status bar... those are the wave numbers. Click on a number and it will show you the special abilites and elemental properties of that wave. Plan ahead accordingly.
vaen: It actually appears that the values got "wrapped" for their levels. That is, at level one, they have the values listed for level 3, at level 2, they have the values listed for level 1, and at level 3, they have the values listed for level 2. I checked every level on the Knight, and levels 1 & 2 on the Assassin.
I've noticed a bug in the game. The Knight and the Assassin (Human and Elven, 2nd Barracks unit) don't have the advertised stats. If you look at their stats in battle, you will actually find that they are best at level 1. I suspect that the Orc equivalent is the same, but I haven't gotten to that point yet.
1) The English language cries every time a Flash game developer uses "chivalry" instead of "cavalry." 2) Damage needs to be much more centered; making the "weak attacks," "critical hits," etc. much more rare would greatly improve the game. I didn't really play too far into this one, but those two are big nuisances in the game.
It seems like the computer gets high rolls much more often than the player... overall, it's like Yahtzee, but less fun, more confusing, and more luck-based.
On the 1-life challenge:
"To make it slightly easier, your opponent won't have Drain Life or any insta-kill spells..."
Yeah, right. What does the game maker think an unblockable creature that can attack the same turn it is played qualifies as?
Mute: Press the "M" button.
Save: Press the Left and Right arrows to cycle between completed levels.
Now please stop whining about features that are already included...
I swear it seems like some of the enemy stealth vehicles are attacking and then running away in the same turn... also, for whatever reason, enemy subs are able to attack my subs by moving onto them, but my subs usually only reveal enemy subs (but do not attack). Very frustrating on that level where the enemy starts with 3 subs and 4 stealth tanks. >_<