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DragonBlood87's Comments

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Super Karoshi

Play Super Karoshi

Jun. 04, 2009

Rating: 0

Am I the only person that experiences random lag spikes that render the game almost unplayable at times?

Mastermind: World Conquerer

Play Mastermind: World Conquerer

Jun. 03, 2009

Rating: 0

Great game. The mission animations were great, although they could get a little repetitive. Excellent dialogue, and good gameplay. My biggest grump is that my turrets frequently wouldn't shoot enemies; I'd say they only starting firing at maybe a third of the enemies that entered their range.

Bug War

Play Bug War

Jun. 02, 2009

Rating: 0

Fairly good. My biggest complaint was that it can be hard to select the spawn points.

GemCraft chapter 0

Play GemCraft chapter 0

May. 27, 2009

Rating: 0

Am I the only person that found the third stage much easier than the second? I think that is where most of my earlier troubles were coming from...

GemCraft chapter 0

Play GemCraft chapter 0

May. 26, 2009

Rating: 0

God, it's too hard to get started in this one. I did fine in the first one, but even after reading the strategy guide, I get absolutely raped everywhere but the first level, and it's always because I can't get enough mana to buy all the towers and gem upgrades I need. First one was *much* more enjoyable.

Fantasy Kommander

Play Fantasy Kommander

May. 25, 2009

Rating: 0

Tried it again, and I still think it is terrible. This is like an early beta version of a game, before any balance testing has been done. To everyone claiming "The damage is fine, attack from the sides or back!," why is it that I can surround a unit on all eight sides (infantry to the edges, archers to the diagonals) and still have ALL of them mostly do 1 damage a turn? As far as the War Academy, the only reason it is easy is because the game gives you a much larger force than the enemy in most of the battles. Also, many of the stats either have no mouse-over description, a mouse-over description that belongs to a different stat, or else are hard to understand due to the engrish used. I really, truly hope that the developer is not a native English speaker.

Protector III

Play Protector III

May. 25, 2009

Rating: 0

Why is it that everyone complains about Crystalis being weaker and more expensive than Sub Zero, yet no-one seems to complain about Infestious being weaker and more expensive than Noxio? The stats are exactly the same for each pair, it's just different elements...

Protector III

Play Protector III

May. 25, 2009

Rating: 0

blazer19: There's a list of numbers above the status bar... those are the wave numbers. Click on a number and it will show you the special abilites and elemental properties of that wave. Plan ahead accordingly.

Protector III

Play Protector III

May. 24, 2009

Rating: 0

Bevatron: Yes, paving initially costs 50.

Epic War 2

Play Epic War 2

May. 20, 2009

Rating: 0

vaen: It actually appears that the values got "wrapped" for their levels. That is, at level one, they have the values listed for level 3, at level 2, they have the values listed for level 1, and at level 3, they have the values listed for level 2. I checked every level on the Knight, and levels 1 & 2 on the Assassin.

Epic War 2

Play Epic War 2

May. 20, 2009

Rating: 0

I've noticed a bug in the game. The Knight and the Assassin (Human and Elven, 2nd Barracks unit) don't have the advertised stats. If you look at their stats in battle, you will actually find that they are best at level 1. I suspect that the Orc equivalent is the same, but I haven't gotten to that point yet.

Fantasy Kommander

Play Fantasy Kommander

May. 02, 2009

Rating: 0

1) The English language cries every time a Flash game developer uses "chivalry" instead of "cavalry." 2) Damage needs to be much more centered; making the "weak attacks," "critical hits," etc. much more rare would greatly improve the game. I didn't really play too far into this one, but those two are big nuisances in the game.

Mezzo: Winter Edition

Play Mezzo: Winter Edition

Apr. 01, 2009

Rating: 0

I'd never pay money after trying this demo version. It's a good concept, but all the puzzles are boring.

Achievement Unlocked

Play Achievement Unlocked

Jan. 09, 2009

Rating: 0

Silverman: #53 says "Play for 60 seconds" for me... maybe they changed it?

Zilch

Play Zilch

Dec. 03, 2008

Rating: 0

It seems like the computer gets high rolls much more often than the player... overall, it's like Yahtzee, but less fun, more confusing, and more luck-based.

Mytheria

Play Mytheria

Dec. 03, 2008

Rating: 0

On the 1-life challenge: "To make it slightly easier, your opponent won't have Drain Life or any insta-kill spells..." Yeah, right. What does the game maker think an unblockable creature that can attack the same turn it is played qualifies as?

loops of zen

Play loops of zen

Sep. 22, 2008

Rating: 0

Mute: Press the "M" button. Save: Press the Left and Right arrows to cycle between completed levels. Now please stop whining about features that are already included...

Tabuto

Play Tabuto

Sep. 19, 2008

Rating: 0

528,460 on my first try. Nice game.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 19, 2008

Rating: 0

I swear it seems like some of the enemy stealth vehicles are attacking and then running away in the same turn... also, for whatever reason, enemy subs are able to attack my subs by moving onto them, but my subs usually only reveal enemy subs (but do not attack). Very frustrating on that level where the enemy starts with 3 subs and 4 stealth tanks. >_<

Sea of Fire 2

Play Sea of Fire 2

Sep. 17, 2008

Rating: 0

I *really* wish the text wasn't squished down to an unreadable size...

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