I love how what usually are money and mana in most TDs are combined into memory in this one. Spending less memory on towers increases your total memory to use on scripts (a.k.a. spells)
would be 3/5, but 1/5 instead since the music is horrible and there's no mute button. The reason I can't just turn off my speakers is because I like to have my own music playing while I play games.
The medium should be bumped up to hard, and the second hard up to an impossible. Badges should be based on the amount of work you have to put into them, not on difficulty alone.
GLITCH: If you hold the mouse to fire on the bottom of the screen, press space to go to the upgrade screen, then release click, it clicks the Main Menu button and quits your game.
It says that the fire rate is increased by 11% for each point, but it actually means the delay between shots is reduced by 11%. It doesn't seem like much of a difference, but at level 6 there's a 233% difference in fire rate between them. Please make the descriptions more accurate.
Good game, but way too easy. All you have to do is put up about 3 level 2 8-way or level 1 4-way towers on corners, then after about 10 waves build an army of level 3 splash towers.
If you can't figure out how to get your karma above -20% and you're struggling for money, get a DJ. Going to +20% profit, after taking out the expenses for records, will give you roughly 2-4 times more money.