4/5, but it would help to have a better physics engine. When you alter a part of your bridge, another part completely unrelated to the changes you made may break spontaneously or react differently to weight.
"and there are no girls in this game...or at least the game doesn't relize it...im mean it only says follow HIM,never says follow HER" Luex, that's because the developers are french and probably used google translate, which would have changed all the pronouns to he/him/his.
1 level that you have a 5% chance of winning and 95% chance of losing when you click it. 3 frames and 1 button, this is definitely the worst game on kong.
There should be a way to tie levels to your account (i.e., a link in the menu to view all of the levels you have created) so you don't have to write down dozens of codes. But for the maps you created to even do anything of significance, there also needs to be a way to play your level in multiplayer when you want to. At the time of writing this, there are 48,000 player levels -- at this rate, there will be over a million by August 2011. This means you will have to play an average of 1 million maps to get the one you want. To get around this, there should be a command in chat to request a level, possibly "/map @12345". Vote + if you want this!
IMPOSSIBLE to play. It lags insanely whenever you click more than 3 times in a row and locks your computer for 10 seconds whenever you get an achievement. On top of that, there are no instructions. I have no idea how to use rage or mages.
Nightmode REALLY needs to be removed. At the very least, there should be an object you can make as shaman to add light or see what all the other mice see. Another solution would be to make rooms that end in the digits 1, 2 or 3 (like 1, 2, 3, 11, 12, 13, 21, 22, 23, etc.) have mixed night and day, digits 4, 5, 6 and 7 have only day and digits 8, 9 and 0 have only night. If you choose this, then the game should prompt you to choose what frequency night appears when you make a new room. Also, you could show the room for about 5 seconds, then make it fade into dark so you don't make a level impossible by blocking an exit with platforms while trying to figure out what level it is. Finally, you could make the server En1 have nightmode and En2 not have it. Nightmode needs to be reduced or removed because certain levels are 99% impossible with nightmode. Since it happens every other level and adds insane amounts of difficulty, it's simply not worth it to keep it in the game. +1 if you agree!
This is impossible to do quickly (as the game tells you to) because the enemy upgrades faster than you do if you build ANYTHING, plus when you FINALLY get to the base, they send in tons of troops and say "Hey, let's add in a giant super ship", that's 100% invincible until it kills all of your troops, making it so you have 2 turrets to kill hordes of massive ships. And, if you do it slowly and upgrade instead, when you beat the base you have to wait 5-10 minutes for your units to die, another 10 minutes to finish rebuilding your army, kill the flagship and go back to the base AGAIN. If that's not enough, every level is identical aside from a couple new units. On top of that, it's uber easy. Upgrade resources, make 1 or 2 ships, upgrade some more, build an army, then wait for an eternity while clicking until your finger gets numb to get to the next level and repeat it.
I REALLY don't get why upgrading spells makes them cost more mana; If anything, they should cost less. for a couple spells, the added mana cost actually makes the spells WORSE after upgrading.