I went into Dustop, and bought 4 heal potion II's, and went to the alchemy lab right afterwards, only to find I had 256 Heal Potion II's, instead of 4.
I absolutely love this game! It is a touch "hard" if dying with infinite lives is hard. The music is beautiful, and fits extremely well with what's going on in that level (stretch). As Lulo said above, while most games now whore out to graphics and lacking stories and what-nots.. This brings me back.. Back to when games were hard, yet simple. Where you may not make it in one life, but you'll come back time and again to try more. All I could ask for, is another gem like this to play.
Two things:
1) Where's the button to instaspin the wheel? I like that sort of pain and punishment *laughs*
2) Where can we get the song that plays during the experiment? That song rocks way hard.
The only thing I could ask for (unless I was messing with basic mode wrong) is an infinite run mode that uses the level up system. Great game with an excellent twist on runners.
Correction, two issues, but a solution for the second. The tutorial pops up each time I start, and it will NOT go away under any circumstances. It keeps telling me to click on an enemy to hit it and I'm 4 floors down as a melee fighter. my solution/suggestion is to make the tutorial only play when you start a round without any titles selected. this way you still see it when you need it, but for those like me who play 10-35 rounds at a time (who know what we're doing), we can still get the tut by not selecting a title.
I only have one complaint: when I change floors or level up, my spells reset back to default. I move my spells so it's easier to hit heal, and each time one of those two things happen, my heal spell gets overwritten. I had a whole hotbar of the same spell because of it.
Hmmm.. the ending was nowhere to be found.. BUT all the level 6 weapons in the final level were quite worth it, me thinks. 5 weps and 3 shields of top grade in one run is niiiccee :D