So that old lady drank a whole pot of milk, then proceeded to eat a whole roasted duck and fish, all within a couple minutes. It's no wonder that she died. Having a black hole in your intestines wreaks havoc on your bones, ya know.
11? What, that's the one with the robot controlled by the purple muppet right? You gotta lure the bot to one of the edges of the arena, then you can easily pwn that purple pansy.
daaaaaAAAAAMMMIT! I had my reactor sitting just slightly cooler than mordor, then the update tweaked the plating effectiveness.
Next update, ya, emptying cells is fine, but please empty the heat too, so we don't lose our 1.5 b/t dolorium builds?
This isn't going to happen. Reflectors (And coolant cells) are rewards for actively playing and actually get less efficient the more expensive they are.
Alright, got it up over 60/t with no capacitors, and as I was adding the capacitors in, I accidentally deleted the wrong vent.
Long story short, there was a chain of vent explosions that ended with a purple nuclear cloud.
Faster tick rate is fine, but... Can we have a way to scale it back at will? I really like this upgrade, but when testing reactors, I'd like the ability to reign it back, so that the unstable reactors i'm so keen on building don't blow up before I notice how screwed I am.
Also, just figured something else out: The whole thing with adjacent cells increasing each-other's production works across tiers. So you can save some money by taking one expensive cell and spamming uranium all around it.
How hard would it be to make the heat exchangers smarter? As it is now, they cause weirdness. This could be fixed with a priority list, like this:
Import priorities:
1: From coolant
2: From reactor
3: From other exchangers
Export priorities:
1: To heat vents
2: To coolants
3: To other exchangers
4: To the reactor
But setting up good priorities might be too complex. Maybe just make them configurable by the player? So you can tell them where to take heat from, and where to put it, and with what distribution to multiple outlets. Either way, one thing is for certain: They need to be one-way. Basically, if they take heat from something, they have to put that heat somewhere else, and can't put it back where they got it from.
Oooh, here's an idea: Upgrade-able reactor size! And you could use scroll bars to "move" around the reactor. Plus, not being able to see everything at once would add another layer of difficulty.
This game is amazing. I'm not going to lie, the moment I logged into the game for the first time, my only thought was that this was a shameless rip-off of realm of the mad god. It uses a lot of the same sprites and sound effects. But after I got deeper into the game, I realized the other mechanics it had. It's like a mix of r^2 games mmos and RotMG. And the mmorpg aspects are useful without being confusing. Plus, most things can be obtained in-game, without using premium currency, which as a die-hard cheapskate, I really like. But as this game is so good, this is the first game that I ever even considered buying premium currency on.
Omg... A space mining type game in unity that ISN'T a pay 2 win? I am absolutely amazed. It plays really well too! Keep up the great work, can't wait to see what you come up with for this game!
This isn't going to happen. Reflectors (And coolant cells) are rewards for actively playing and actually get less efficient the more expensive they are.