There are so many pointless items in this game, that it doesn't take long before you realize the game itself is pointless. After hours of playing, i just gave up and let myself die. My history says "0 wins" so i assume theres an end. But i'll never get to it thats for sure. If i've got all the items in a roll, why should i have to roll. If even with horrible luck, i'll never die, why is there health packs. If theres a 50% chance to get a special weapon, and all the special weapons are completely useless. Completely. Why are they there? Shouldn't the boss items not be a useless flyswatter, or a pan, or a stick? Great concept, great art. But absolutely terrible design. This game needs a heavy update to make it playable.
How To: Click all the little human torches. Step:1 Click the house. Step 2: There is no step 2. All the little humans run back to the house right under your clicker and insta-go-boom. :o Silly humans...
FunFact: Deer Repellent is random animal urine. More often than not, Its human piss or Milorganite *Human feces*. Billy the salesman is really just going around trying to sell people a bottle of his piss. Sadly, hes not the first salesman i've had to deal with trying to sell me there shit. :D
Funfact: Get a hunting rifle, and press play over and over. Its litterally easier to just shoot 40 waves with a hunting rifle than it is to actually play the game what so ever. Infact, the game is actually unplayable and unbeatable otherwise. GG
This game truly hates me. 33% chance of detection. 80% Chance of survival. 65% chance of finding something - *Loots a play with assault rifles* "Your party never returned..." OH COME ON! I CAN ONLY BOW AND ARROW THESE THINGS FOR SO LONG!
I've been finding nothing but supplies and survivors like crazy, and no weapons what so ever. I just lost ONE survivor out of many, and i've accumulated like 50+ random supplies...
And now my moral is down to 1. ONE. Whats wrong with you people! So we lost the cat! Lets not all commit suicide over it eh?!
Managed to beat the game, and it was a whole lot of fun. But there is most certainly some balancing issues. Mage is by far the most powerful. By end game how ever you can't play around with the other classes, even after you've completed the game! You max at level 40 and are unable to put points into the other skill trees to make the classes useful. Meaning getting the achievments for those classes isn't any fun at all. By end game, we should be able to begin maxing out the skill tree.
This game is full of bugs and unpolished material. Its a prime example of an oldschool-before-micro-transactions cash grab game. From the script writer taking no pride in his work and ruining the game, to completed/failed doubled screens that force the game to be reloaded and the level replayed while having the achievement for beating it. This game is a prime example of trashy work. Why anyone chose to give this game badges is a mystery.
"Go fly an egg!" "Go to blazes!" Honestly, the writing is so bad, its distracting. Infact its so bad, and so distracting, that i'm getting 0 enjoyment out of this game. :l
I put in so much time getting every ending in this game, and like the next day badges came out, and my cache was cleared. I've been putting this off for so long. @_@ Time to replay the game again.... 5...more...times
This is some of the worse voice acting i've ever heard. The complete lack of empathy in any form of dialouge leaves this dialouge story driven game unplayable. "Oh hi grandma, so happy to see you! I just came from you funeral!" "Oh your grandmother passed away? Splendid!" Like everyone is happy, no matter what there saying.
@Codename_enter "I'm not Amdalor, that was a typo. It was supposed to say "I'm sure". While some people do have thousands of chests after hundreds and hundreds of play-thrus, New players dont even dream of seeing that. My first play-thru, i killed 20 bosses, and received 20 chests. My 3rd play-thru i killed 20 bosses, and received 4 chests. My progression slowed EXPONENTIALLY, with little to no point. It feels like there is a massive progression hump to overcome before the game becomes fun again. Only reason a player plays threw this hump, is because the community lets you know theres gonna be more to the game. Giving players instant gratification on 1 play, then taking it away is not how you build addictive game play, which is a requirement in these sort of games. If it wasn't for the community telling me the future, i'd see no reason in continuing to play. This needs to be reworked. If you don't think so, your wrong.
This is now fixed in version 3.0!