Do you think you could keep a change log so that we know what's new between versions? I was following this game when it was hosted elsewhere and it wasn't always clear.
One small problem I've noticed is that the calculation for the value of the game might need some tweaking. At first glance, it looks like I could put all my points into design and get a good payout for a 40/0/0/0 over a 10/10/10/10 game. Maybe change the equation to something like Sqrt(D^2+C^2+S^2+G^2) to encourage a well rounded game.
Technically speaking, a game with 40/0/0/0 will net you the same amount as a 10/10/10/10, as the current algorithm is D+C+S+G/4. It is designed to work in unison with the skills so that each game produced can reach higher plateaus based on purchased upgrades and skills. The statistical probability of successfully increasing any of the game's four parameters is proportionate to the skill level (not counting upgrades) leaving you with a dwindling chance of success, the higher the parameter goes over the base skill. So, while the profit for a 40/0/0/0 game is the same as a 10/10/10/10, the time required to create the 10/10/10/10 will be statistically shorter, depending on skill levels.
All of that being said, I will try out your formula, play test it a bit, and if I like the way it plays, it will definitely be implemented. Thank you for the feedback.
Finally got an enhancement point. I'll put it into +gold, even if I only get 1 extra gold per kill, that'll be a big difference... +0.1 gold per kill.
hooray
Can you provide a paytable for the Slot Machine, one sorta like on a real one? Also, it'd be nice if you listed the coin denomination for the machine ($10).
The name for the "Natural Cellection" badge is ironic considering that the scientists consulted for this project are vehemently opponents of teaching evolution. From Dr. Dewitt's page at Liberty University "Dr. DeWitt is a biochemist and neuroscientist whose passion is to defend creation using The Word of God. When not pointing out the flaws in Darwin's theory, Dr. DeWitt is investigating the inner workings of the brain."
First, I suspect that one can actually reach 100% I doubt Tukkun has much more than 10 or so digits of accuracy, at some point it's going to have to either stay at ...999 or jump up to 100%. The alternative is that at a certain point you aren't at 100% and you don't even get a fractional improvement.
Tukkun, can you add comma separators for the gold and experience bars? It's not too bad for 5 digit numbers but when it gets up to 8 digits it's hard to tell whether I have 6 million or 60 million.
Please don't nerf the Christmas set. I'm finally making some decent money!
Congrats on doing so well in the contest! Sometimes I wish I knew how to program instead of only knowing how to fix old timey radios.
Technically speaking, a game with 40/0/0/0 will net you the same amount as a 10/10/10/10, as the current algorithm is D+C+S+G/4. It is designed to work in unison with the skills so that each game produced can reach higher plateaus based on purchased upgrades and skills. The statistical probability of successfully increasing any of the game's four parameters is proportionate to the skill level (not counting upgrades) leaving you with a dwindling chance of success, the higher the parameter goes over the base skill. So, while the profit for a 40/0/0/0 game is the same as a 10/10/10/10, the time required to create the 10/10/10/10 will be statistically shorter, depending on skill levels. All of that being said, I will try out your formula, play test it a bit, and if I like the way it plays, it will definitely be implemented. Thank you for the feedback.