The matches need to work for multiple rows, like when there is 3(or more) to the side and 3(or more) up down from your tile movement. This would give higher combos too
I feel like it's an improvement from the previous 2. Changing the nature of stress was a big thing on my todo list, once you have decent resting locations from exploration and developed relaxation you can go from 100 to 0 in 2 weeks.
I also like to think the new in-dungeon stress system is WAY better, stress becomes a system to heal rather than being reduced every time you take an action. You can mitigate the stress costs by investing in potions instead but that costs money.
I'm happy to listen to ideas for improvement, but stress is an essential part of MPP it can't just be removed as several people suggest without removing a big part of the game dynamic.
I think Ranged Attackers such as the Kurtey should have a front row melee attack of half there damage, so that they aren't useless if they are your last creature.
Free quality games everyday on 4v4, they may be free but there isn't quality with anyone voice ads like that. Ever play Guitar Hero? One of their loading screens says No-one wants to pay to hear you play. Well no one wants to hear or even see Ads in a game so at least tone them down or stick in the background.
PS. thank you for including a mute button, now can you make it functional?
A couple of things that I would like to see is, an ok button for what you are paying so that I can actually read it, also make sure all text is on the blue part so that the words are not lost in teh board, another think is to make it wear two players cannot choose the same game piece, also make it to wear when you land on a space you can see that spaces specs maybe on a pop up card (value, rent, cost per house, rent per house) and finally a mute button is alway appreciated, it is a nice start to a game though and has alot of potential
If I take out a loan, I would like to be able to pay more than the minimum at a time.
And for everyone struggling with the elevators I make them 5 floors then over one and 5 more floors and back over so that they take up only 2 rows, as well as a third row that is only straight up and down for the staff elevator, then upgrade to larger when possible.
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I'd like to be able to scroll over my characters picture in the inventory screen and see all their stats, and an estimation of the damage they will do. Excellent game though 5/5 :D
I feel like it's an improvement from the previous 2. Changing the nature of stress was a big thing on my todo list, once you have decent resting locations from exploration and developed relaxation you can go from 100 to 0 in 2 weeks. I also like to think the new in-dungeon stress system is WAY better, stress becomes a system to heal rather than being reduced every time you take an action. You can mitigate the stress costs by investing in potions instead but that costs money. I'm happy to listen to ideas for improvement, but stress is an essential part of MPP it can't just be removed as several people suggest without removing a big part of the game dynamic.