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Achievement Unlocked
Dec. 19, 2008
Rating: 0
I love this game, and want to see more like it.
Frantic
Dec. 17, 2008
i normally hate this kind of game. This one gets a 5/5 though. nice one.
Straw Hat Samurai
Oct. 24, 2008
really repetitious and not fun at all
Warfare: 1917
Good game, has great potential, but falls a bit short 4/5
Meat Boy
Oct. 11, 2008
3 band-aids, no badge. controls are too sensitive. I hate this game.
Age of War
Oct. 02, 2008
I love this game, even though it gets a little repetitive and lacks depth.
Warlords: Heroes
Sep. 30, 2008
no fun at all
Whiteboard Tower Defense
I love tower defense games, but this one brings nothing new to the table except bad art work.
Chronotron
May. 11, 2008
Absolutely great game.
Doeo
May. 02, 2008
Not a fan of this game at all.
colorfill
May. 01, 2008
enjoyable game, fairly simple. And it's really not based on luck as some people are saying. It does take some patience though.
Amberial: Nebulosa Realms
Apr. 20, 2008
updated my score to 5/5. Great game.
Apr. 19, 2008
Decent game. I loved the first, this is almost as good. 4/5
SHIFT 2
Great game. Some people are bashing it for not having a reset button, but I'm pretty sure every level has either a way to kill yourself or a way to undo your mistakes. No reset button is needed.
BoomsticK
Apr. 16, 2008
I don't normally like this kind of game, but this one is pretty decent. Gets a little repetitive, but definitely a solid game - 4/5.
N3wton
Apr. 06, 2008
read the hints in level 21. The capital letters give directions on the compass. Once I saw that, it was simple.
Thing-Thing 4
Apr. 05, 2008
the intro takes about a half hour to get through. This game is simply not worth it.
Kongai Launch
Apr. 01, 2008
To get the card you have to wait for 3 people to join the game after you. There's no real set time limit.
The Fancy Pants Adventures
Mar. 23, 2008
Rating: 1
Solid game. Good, nothing special.
SHIFT
Mar. 18, 2008
Great concept. I'd like it to be longer, but I guess there are only so many puzzles you can do with this type of game.
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