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Drederick_Tatum's Comments

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Storm the House 3

Play Storm the House 3

Nov. 15, 2008

Rating: 0

Here in the 21st century, all games need a graphics quality adjustment and a save feature. Game is too long to play campaign at one sitting, especially with lag.

Mytheria

Play Mytheria

Nov. 14, 2008

Rating: 0

Can't connect now so I'll mention bug report here. (1) When enforced silence is the first card played, it apparently doesn't expire so the game can't continue. (2) When Memory Serpent is the only card in the computer's hand, it can play it, but when it's the only card in the player's hand, it can't be played due to the discard cost.

Thing-Thing 3

Play Thing-Thing 3

Nov. 13, 2008

Rating: 0

What happened? I beat the last boss, didn't get the badge for some reason. Now when I try to go back and play him, the room is swarming with bad guys and I don't have any ammo.

Wooden Path

Play Wooden Path

Oct. 29, 2008

Rating: 0

Nice presentation, superb level design.

Warfare: 1917

Play Warfare: 1917

Oct. 21, 2008

Rating: 0

One problem with this game (as with other march-across-the-screen games) - the men are stupid. My own men will march right into my own gas attack. There needs to be a "stop" command.

Whiteboard Tower Defense

Play Whiteboard Tower Defense

Oct. 05, 2008

Rating: 0

Fun, but some performance issues.

Kaleidoscope Reef

Play Kaleidoscope Reef

Sep. 27, 2008

Rating: 0

Beautiful game, but bad slowdowns hinder the game experience.

loops of zen

Play loops of zen

Sep. 26, 2008

Rating: 0

The first few levels are easy, but the logic gets surprising deep pretty quickly.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 06, 2008

Rating: 0

Boo. Played the first 10 levels of the campaign, pressed "save and quit," no save file created.

Sensou

Play Sensou

Dec. 12, 2007

Rating: 0

Thanks, Gwenix -- were you able to determine whether the computer gets more favorable odds than a human player?

Sensou

Play Sensou

Dec. 11, 2007

Rating: 0

I totally agree on the loaded dice. Even taking into account that the defender wins matching rolls, that means the attacker should win about 40% of the time. The true total when a human attacks appears much lower than this, whereas the computer apparently gets closer to 40-60 odds when attacking. This wouldn't be such a problem except that the computer adopts a turtle strategy in almost every game, meaning that you can easily build up armies faster than the computer but you end up passing for dozens of turns in a row in order to get the numerical superiority you need to take out the computer's fortress territories. That's just not fun. NEEDS REBALANCING!

Campaign Game: General Election

Play Campaign Game: General Election

Nov. 15, 2007

Rating: 0

This really is a very fun game, especially the graphics. One complaint about the AI though -- it never spends any money! On hard mode, the AI could probably win most games easily if it would buy extra staff when it gets 700K.

Indestruct2Tank

Play Indestruct2Tank

Nov. 06, 2007

Rating: 0

Pretty fun, but a big problem -- if you run out of fuel in the middle of a combo, you fail, even if that combo would get you to the next experience level. It would work better if experience were calculated for each hit, with multipliers for successive hits. Making the experience accrue when you hit the ground means that you have to cut some good combos short.

Feudalism

Play Feudalism

Sep. 24, 2007

Rating: 0

Am I the only one who found combat in this game completely baffling?

Momentum Missile Mayhem

Play Momentum Missile Mayhem

Aug. 14, 2007

Rating: 0

Fun -- but is there a way to pause this game??

Draw-Play 2

Play Draw-Play 2

Aug. 12, 2007

Rating: 0

Game gets one star because of terrible and frustrating collision detection. Nice concept, bad execution.

Red

Play Red

Aug. 05, 2007

Rating: 0

643 seconds, but no badge!

Orbular

Play Orbular

Aug. 04, 2007

Rating: 0

On endurance mode, either the "extra ball" tiles need to be removed or the extra ball needs to go away when you complete the level. I accidentally hit an extra ball tile on level 6 or 7 and made it to level 10, but it really cuts down on the fairness of the game.

Orbular

Play Orbular

Aug. 04, 2007

Rating: 0

On endurance mode, either the "extra ball" tiles need to be removed or the extra ball needs to go away when you complete the level. I accidentally hit an extra ball tile on level 6 or 7 and made it to level 10, but it really cuts down on the fairness of the game.

Ring Pass Not

Play Ring Pass Not

Aug. 03, 2007

Rating: 0

Not really based on luck -- you can plan for bonuses, and if you get enough early, you can finish 30 levels with bonuses to spare. Deeper game than it appears the first time you play.

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