I think there should be a limit on Marshals at 2. It becomes impossible when the opponent has more than 2 and they are too easy for the computer to get
@WeRSalA thanks for the updates. Gillette sports science center and decreased energy recharge, but why did you dumb down shooting power?!?! My guy went from shooting 80 mph to 35 mph from the same location
Here's a logically idea. Give us 3 options for match fitness. A low, medium, and high one before starting a game. So make the low option cost 20 fitness, medium 30, and high 45. This corresponds to how many scoring chances in the game there would be, 1, 2, or 3+ chances. Nothing pisses me off more than having 68 match fitness and getting 1 bad scoring chance.
Like everyone else said, energy should recharge faster. 2 or 3 minutes would be ridiculous, I think 5 minutes would be the ideal time. People would only have to wait 100 minutes for full energy. Other than that, great idea, very fun.
Really enjoy this game. Make switching players easier. It was a tad confusing at first. Has great potential. I think a 7 man team approach would be fitting. It would also allow for strategy, defensive mid, attacking mid, etc.
I know I, for one, think that it would make much more sense by reducing one of its attributes. Courage drastically improves the usefulness of this card. It should have stayed at costing 5. Plus its level 2 and 3 evolutions would make much more sense rather than increasing it by 2 crystals on the second evo. All I am saying is it should either have 1 of it's stats decreased, or increase it's cost.
Thank u,right now 5 man's still have strategy,goal for wg is collect best players, player has different color,and diffierent level such as +1 +2 +3