Not sure why but seeing all the flying sheep is really entertaining. If you can fix the money bugs and the mission description I think you'll have a solid [4/5] game.
The missions are way too vague... -small image- "jump on 7 times". Please elaborate since not everyone can figure out what to make of the image next to the mission description.
An interesting game that's not too difficult. I'm bumping its score up from [3/5] to [4/5] simply because someone finally makes a game where you can kick a movable block out of a corner.
Ideas: Custom keybindings / upgradeable purchase to increase max mana boost / lower the cost of buying new units (was only able to afford top tier units using the special codes) / single use item - mutes the game next level
After buying a unit I can no longer click it and read its description. When I'm selecting a unit for a level it doesn't even tell me the name of the unit I select... this kind of information isn't gamebreaking to lose but it's an inconvenience that just takes away from the fun of the game. [3/5]
Some of the challenges could have been harder, such as no symbiosis, or requiring 2 or 3 star difficulty rating on attack/defense/health/s.speed/s.acceleration. Due to a nonexistent difficulty curve I give this game a [3/5]. I have high hopes for the sequel though.
@Eomon Agility increases archer damage, if you scroll over the stat when deciding what to train Agility has a note under it saying so. Probably added in an update.