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Game comments and reviews
Sep. 19, 2008
Continuing on my last comment about clumsy interface, it's because when you click anywhere and move your mouse, any tile the cursor passes over is considered picked up. Then it can be inadvertently dropped, deleted, etc. This should be fixed.
Good concept but the interface is really clumsy. I kept accidentally dropping tiles where I didn't want them.
Aug. 30, 2008
Good game but ridiculous premise.
Aug. 24, 2008
Should be faster.
Aug. 21, 2008
Very fun and simple. Mysterious how it calculates accuracy, though, so it's possible to get under 0% as well as over 100.
Aug. 19, 2008
Would be a lot more fun if it weren't for the clumsy movement.
Aug. 18, 2008
Attack right away to cut down the enemy's early lead.
Aug. 14, 2008
I like the different control schemes. Giving the cat another two legs might also have been a good idea.
Aug. 11, 2008
Good graphics and idea, but could be a bit harder, and the small text (maybe just in Kongregate?) makes it a bit hard to get around the menus.
Aug. 08, 2008
Nice animation. It would have been easier if you could use the forward and back arrows, instead of having to rotate the view to move along the other axis.
Reminds me of the game flOw.
Aug. 07, 2008
Pretty complex game. I found the Pokemon-style shaking and moving character drawings (while attacking) a bit much, though.
Fun game for a while. The strategy could be deeper (at the risk of the simplicity of the game)
Jul. 14, 2008
A few too many bugs, and a conspicuous lack of a pause button. A good concept but it can be done better.
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